loves2splooge said:
Yeah it boggles my mind that third-party publishers aren't taking the Wii more seriously. The Wii is a lot cheaper to develop for than the PS3 and 360 and even cult-like games like the ones you mentioned manage to make profits. Having played No More Heroes (which is a "core" action-adventure with partial motion controls) the past couple of days and really enjoying it, I asked myself why the hell third-party publishers haven't considered putting more of their "risky" titles (ie. new IPs, niche games, etc.) on the Wii exclusively. It's as if third-party publishers want to shape the gaming market to what they want. Rather than make the necessary adjustments to adapt to what the gaming market wants (and the sales have spoken. The gaming market doesn't want Mirror's Edge, Dead Space and Dante's Inferno that badly. If they did, the games would have turned a profit. They want Call of Duty: Modern Warfare 987 instead). EA is losing money and plenty of other third-party publishers are losing money. THQ was almost bankrupt until UFC 2009 Undisputed (which wasn't a risky title. The UFC brand is very popular) saved it's ass. I don't see why EA couldn't have put Dante's Inferno on the Wii. It would have dodged the "God of War clone" label being thrown at it. The production costs would be much cheaper and they would have been able to make a profit. Revenue isn't everything. You can make a game profitable on the Wii with a lot less revenue. When you see Sega publicly saying that Madworld was profitable and then next minute they turn around and say that there is no core market on the Wii, they were a mismatch with the Wii, you have to really wonder about their motivations. Maybe what Naz said about the gaming media hating Nintendo also applies to third-party publishers? Because right now, I just don't see the rationality in what the third-party publishers are saying and doing right now. |
I would say this. They were basically told by stockholders to support the Wii and they did everything to sabotage genuine support.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs