Jumpin said: I doubt Nintendo will even go past the power of the current PS3 console, mostly because of the price of manufacturing. It was extremely stupid of Microsoft and Sony to release such over-powered consoles, they lost billions of dollars and ended up in a distant second and third place. All of the games released on the Xbox 360 and PS3 could be done on machines with a lower cpu/gpu - and the games that are made to take most advantage of these systems require insane budgets.
What Nintendo will release, will be a system with features that people want, and will buy. |
They would have to fall over themselves and break their own nose to make a console cheaply which has less performance than the PS3. The 32nm process yields between 800M and 1B transistors per 100mm^2 and they would find it difficult to go under 80mm^2 due to the I/O requirements which means that any console they release would pretty much automatically have more transistors than the PS3 whether they want that many or not along with improvements in efficiency yielded by improvements in technology and design.
Happy Squirriel said:
I’m not talking about the feasibility of an approach like this nearly as much as I am talking from a conceptual standpoint. Understandably, one of the main reasons why Nintendo claimed to have chosen the hardware they did with the Wii was because of the development costs that would be associated with the HD console games; and this was of particular concern to Nintendo because you can’t try to make new and unusual software when you need to put tens of millions of dollars towards graphics to "Keep up with the Joneses" ...
The central thought is, what happens if Nintendo produces a more advanced piece of hardware (which could be dramatically more powerful than the HD consoles in a way) that is designed around keeping software costs limited? I don't think the specifics matter, and my suggestion was entirely theoritical.
Covering your ears to 10 years of technological progress doesn't make sense either when considering the next generation of consoles. I see where you're coming from and I can give you some good answers. Nintendo didn't feel the cost vs benefit of going high definition was worth it for the current round of consoles and they can certainly retain the features which make the Wii a strong platform for them with a next generation Wii successor.
The question of how much Nintendo software would cost to create would still centre around how they approach development. Art assets which have to be physically created are expensive, these are your typical models and textures and Nintendo doesn't have a style which relies on creating realistic worlds and environments so this would not change. They could not avoid an increase in costs whatever they do but they can limit how much a transition to a next generation of software would cost them whilst vastly improved toolsets ought to help as well.
Where hardware is concerned there is only one piece of technology which could be implemented in a console which hasn't this generation to reduce costs and speed development/prototyping and this is the X86 series of processor. As software becomes more complicated the time it takes to compile for out of order processors like the current IBM power range increases and the X86 range has some of the best/fastest compilers in the business as far as I am aware.