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Forums - Nintendo - What if Nintendo’s next system is powerful in an unconventional way?

I could really care less about extra features or amg super graphics. I buy systems for games not for all the extra crap they cram in there "adding value". News flash its not added value to those who could give two shits about it. As long as they keep it at a decent price and put out those great games based on having fun way of thinking or the Nintendo charm I do not care what else they do.



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Jumpin said:
I doubt Nintendo will even go past the power of the current PS3 console, mostly because of the price of manufacturing. It was extremely stupid of Microsoft and Sony to release such over-powered consoles, they lost billions of dollars and ended up in a distant second and third place. All of the games released on the Xbox 360 and PS3 could be done on machines with a lower cpu/gpu - and the games that are made to take most advantage of these systems require insane budgets.


What Nintendo will release, will be a system with features that people want, and will buy.

They would have to fall over themselves and break their own nose to make a console cheaply which has less performance than the PS3. The 32nm process yields between 800M and 1B transistors per 100mm^2 and they would find it difficult to go under 80mm^2 due to the I/O requirements which means that any console they release would pretty much automatically have more transistors than the PS3 whether they want that many or not along with improvements in efficiency yielded by improvements in technology and design.

 

Happy Squirriel said:

I’m not talking about the feasibility of an approach like this nearly as much as I am talking from a conceptual standpoint. Understandably, one of the main reasons why Nintendo claimed to have chosen the hardware they did with the Wii was because of the development costs that would be associated with the HD console games; and this was of particular concern to Nintendo because you can’t try to make new and unusual software when you need to put tens of millions of dollars towards graphics to "Keep up with the Joneses" ...

The central thought is, what happens if Nintendo produces a more advanced piece of hardware (which could be dramatically more powerful than the HD consoles in a way) that is designed around keeping software costs limited? I don't think the specifics matter, and my suggestion was entirely theoritical.

Covering your ears to 10 years of technological progress doesn't make sense either when considering the next generation of consoles. I see where you're coming from and I can give you some good answers. Nintendo didn't feel the cost vs benefit of going high definition was worth it for the current round of consoles and they can certainly retain the features which make the Wii a strong platform for them with a next generation Wii successor.

The question of how much Nintendo software would cost to create would still centre around how they approach development. Art assets which have to be physically created are expensive, these are your typical models and textures and Nintendo doesn't have a style which relies on creating realistic worlds and environments so this would not change. They could not avoid an increase in costs whatever they do but they can limit how much a transition to a next generation of software would cost them whilst vastly improved toolsets ought to help as well.

Where hardware is concerned there is only one piece of technology which could be implemented in a console which hasn't this generation to reduce costs and speed development/prototyping and this is the X86 series of processor. As software becomes more complicated the time it takes to compile for out of order processors like the current IBM power range increases and the X86 range has some of the best/fastest compilers in the business as far as I am aware.

 



Tease.

I don't know if Nintendo will or not. I agree that with the Wii we've seen differentiation weed its way back into console design as a positive thing (whereas if you look at PS3 and 360, or at last generation, you see any deviation from the "standard" by a given party severely frowned upon, like all the complaints about Microsoft using non-standard hard-drives, or GameCube's mini discs, or PS3's GPU), but it'll be very tempting to Nintendo to finally have a console that could exist in today's "multiplat everything" world, where they wouldn't have to fight tooth and nail to get big-name games to come to their platform at all (though then there's the fight to make them exclusive)

 

Though Nintendo is in the unique position that they could set the standard for next generation, depending on when they release the hardware. So there is merit to what you're saying.



Monster Hunter: pissing me off since 2010.

Squilliam said:
Im sorry, but this really doesn't make sense. To get all the polygons you could ever want you'd need at least vertex shaders and a tessellator, but for a tesselator you need more programmable shaders to do the hull/domain shader programs etc and then you end up with a modern GPU anyway.

Thank you Squilliam for actually making sense!



I firmly believe that the Wii is more powerful than we realize, and it's in an unconventional way that we do not yet know about.



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I agree reducing development costs will be a key for the next system so that games won't cost an arm and a leg. It would suck if Nintendo had to spend $20 million on the next Fire Emblem and it wouldn't break 500K.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

I am completely ignorant of computer programming and computer science, but why does HD cost so much more than SD? If it is simply a matter of resolution, isn't it possible that better software algorithms and motion capture techniques could help reduce the cost of future game development?

For example, couldn't it be possible to make a simple animation and have an advanced software program fill in many of the holes based on sophisticated/intelligent algorithms?

I was intrigued by the new motion capture technology in LA Noire which directly feeds motion capture into computer animations with no computer programmers in between. This seems like a step in the right direction.

It seems to me that the future of game developing is going to rely far more on software advances than hardware advances. How much do you think that software can be advanced to reduce the costs on these massive HD games being produced?





 

Most anticipated games of 2011:

Uncharted 3,Legend of Zelda: Skyward Sword, Rocksmith

Modern Warfare 3, Super Mario 3D

 

predictions for next gen

Nintendo will make there next system more powerful then the ps3, development will be cheaper by then... and more interesting features and possibly add HD (2080P) i invented that res lol

i don't think Sony will upgrade there console power as much as they did with the ps3 considering its to expensive for devs and its costing Sony billions.. they will add new features but fuck knows what Sony will come up with, probably a new move playback like blu-ray but more better lol

Microsoft will upgrade there console to be the most power that gen and they most likely Innovate new things with the online and they will add blu-ray just for shits and giggles lol




Gojimaster said:
I am completely ignorant of computer programming and computer science, but why does HD cost so much more than SD? If it is simply a matter of resolution, isn't it possible that better software algorithms and motion capture techniques could help reduce the cost of future game development?

For example, couldn't it be possible to make a simple animation and have an advanced software program fill in many of the holes based on sophisticated/intelligent algorithms?

I was intrigued by the new motion capture technology in LA Noire which directly feeds motion capture into computer animations with no computer programmers in between. This seems like a step in the right direction.

It seems to me that the future of game developing is going to rely far more on software advances than hardware advances. How much do you think that software can be advanced to reduce the costs on these massive HD games being produced?



It's created the textures, character models and environments.  Years ago, you could have one or two guys doing all the art work (Adrian Carmack did most of the artwork for Doom by himself).  Now you need a team of dozens of artists and modellers.



forget polygons man.