SnesTea on 29 March 2010
| Squilliam said: Im sorry, but this really doesn't make sense. To get all the polygons you could ever want you'd need at least vertex shaders and a tessellator, but for a tesselator you need more programmable shaders to do the hull/domain shader programs etc and then you end up with a modern GPU anyway. |
Thank you Squilliam for actually making sense!







