PhalanxCO on 29 March 2010
| Gojimaster said: I am completely ignorant of computer programming and computer science, but why does HD cost so much more than SD? If it is simply a matter of resolution, isn't it possible that better software algorithms and motion capture techniques could help reduce the cost of future game development? For example, couldn't it be possible to make a simple animation and have an advanced software program fill in many of the holes based on sophisticated/intelligent algorithms? I was intrigued by the new motion capture technology in LA Noire which directly feeds motion capture into computer animations with no computer programmers in between. This seems like a step in the right direction. It seems to me that the future of game developing is going to rely far more on software advances than hardware advances. How much do you think that software can be advanced to reduce the costs on these massive HD games being produced? |
It's created the textures, character models and environments. Years ago, you could have one or two guys doing all the art work (Adrian Carmack did most of the artwork for Doom by himself). Now you need a team of dozens of artists and modellers.







