SaviorX said:
MaxwellGT2000 said:
SaviorX said:
MaxwellGT2000 said: I played it yesterday, thought the IR controls for gun/camera were pretty meh considered how MoH Heroes 2 still has better IR gun controls, then when some motions didn't register and in the end its just another swing instead of button press, yes its much better than most of the crap on the Wii as far as motion controls go, yes its MUCH better than the original Red Steel, but I've seen how well the WM+ controls work for sword fighting on Wii Sports Resort and it didn't live up to that.
So... for right now I'm in the mindset that Tiger Woods did better WM+ controls, Wii Sports Resort did better sword controls, and games that came out years ago have better gun/camera controls, so what does the game have going for it? Well the game itself... and so far it's really boring to me, I'm trying to give it time, but last night it got to the point I just had to put it down and play Cave Story and Pokemon because that shit got boring lol.
The art and character design is fine, the world they tried to create is nice, but its not dazzling. In fact for as many people that bashed the shit out of The Conduit for being a lot of linear paths and just being fight this mob of enemies, rise and repeat, so far Red Steel 2 is feeling that way. But man on top of this the voice acting (other than the old man) is making me cringe.
Honestly I REALLY hope this changes, but so far all things considered... I have no idea why this is getting decent scores, but I'm going to truck on a bit more and hope it gets good. |
I think it is weird how EA pretty much perfected that form of control but hasn't done shit else with it in the years since MOH: Heroes 2 came out.
I figured RS2 would be an improvement from Red Steel 1 in terms of controls, but I can't say I expected it to have Motion Plus swordfighting better than what Nintendo themselves created in WSR.
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What? I said that Nintendo did better sword controls on WSR! The thing that really irritates me is the fact that you can't just move it around and cut how you want to like in WSR, once you get to a certain point it just swings for you, and how fast that swing is is based on the speed of your swing and how far you pulled back, but you can't like pull out your sword and do like the original ad and do a number 8 pattern.
As for the engine itself, yes it is 60 frames, but the enviornments aren't really open with multiple paths like with CoD or Battlefield. The engine itself looks like the Rabbids Go Home engine, which lacks lighting and physics, not that every game needs to be a technical marvel but its like WSR would allow you to cut objects in various angles and you'd see the inside of the item while I've yet to see something make me go "thats pretty cool" in Red Steel 2, probably my big gripe is that I want a game like this to make me feel like a badass and it doesn't lol.
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After rereading what I typed, let me clarify it a little bit (never post after you just wake up).
It seems you expected a little bit more from the title Maxwell. Not saying that is a bad thing, but when the VGChartz review comes in for this game, make sure the picture painted of RS2 isn't so rosy. Out of all the people in this thread, I think your opinion is the most critical of the title. Once again, not saying its a bad thing, but it is notably different from the majority of people saying "flawless/seamless sword&gunplay"
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Yeah I woke up and saw your post, now that I go back I see what you were trying to tell me haha. Honestly I went in with no expectations like I do with most games, but much like many have expected someone to top Wii Sports Bowling controls in a full bowling game, every bowling game since really hasn't and now Nintendo improved it with WM+ and set the bar higher... but when you have one game which is 50 dollars with the WM+ with a lot of games packed in, minigames if you will vs 60 dollar pack in, where the whole point is sword fighting and gun fighting, you just want it to play just as well if not better than the collection of games.
One side is the testament to how well Nintendo works with their own hardware, on the other they've told developers they'd help them with motion controls if they made their games exclusive, Suda 51 had Miyamoto come in when he made NMH, just seems like with 2 years of development, help offered from the company themselves, and such they could come up with something that seems a least a bit more in depth and fun, when in the end it seems just about as responsive if not less than The Force Unleashed a little over 1 year development rushed title and even it makes you feel more badass.
MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"
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