Doobie_wop said:
jarrod said:
Doobie_wop said: ''I would argue there are also high-quality games that seem to be well marketed (that) aren't selling well on competitive platforms.''
I read it and honestly couldn't think of any high quality titles that have been well marketed and flopped on the HD console's.
The closest would be Too Human, but that was far from high quality or well marketed.
Otherwise everything else he said was fine, Reggie sure can keep on his toes in interviews. |
Virtua Fighter 5, Bayonetta, Mirror's Edge, nearly everything recently on PSP... I'm sure someone out there with the time can do a comprehensive list.
Nevermind that if Dead Space Extraction and GTA Chinatown Wars had launched on "competing platforms" they'd have still flopped, possibly worse.
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The PSP I can definetely agree with, but Bayonetta is close to a million copies sold combined on both platforms and just released in January, Mirror's Edge is close to 2 million sold combined and isn't known as a 'high quality' title. Virtua Fighter 5 did bomb, but 520,000 on a console with such a small install base at launch is hardly at fault.
The interview question was rude, but I just though that Reggie's answer didn't exactly ring true when you look at quality titles with good marketing on the HD platform's.
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Bayonetta (on each platform) sold less than MadWorld in the west. On PS3 in particular, it did about 20k (iirc) worse than MadWorld it's first NPD and it even had 2 extra weeks of sales for it, not to mention the much higher level of promotion and critical reception. I think the theme, design and release timing definitely worked against it, but then that's true of pretty much every 3rd party "core" Wii title that gets brought up for underperforming (and basically none of them have had a promotional campaign even approaching Bayonetta).
VF5 was an epic bomb, and really games tend to sell better around launch thanks to limited competition and early adopters being more frequent game buyers. Compare it to pretty much any other previous high predigree launch period fighter... even stuff like VF3tb or DOA3 did dramatically better, so you can't really blame it on userbase. Genre fatigue maybe, but DOA4 did twice as much just a year earlier, so even that's questionable.
Mirror's Edge was favorably rated in general, had a big promotional push, and far undershot expectations. Same was true for Dead Space actually. Both have crawled to impressive figures, but that's been chiefly in the bargain bins. I wouldn't classify it as a "bomb" per se, but I wouldn't say it's been a "success" either.