By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sales - Has the Wii already peaked?

Mazty said:
Kenology said:
Gilgamesh said:

I'm a little skeptical to think that a new Zelda, SMG2 or Wii Vitality would help hardware sales very much. Just like a new Halo game on the X360 right now would barely move any hardware because everyone that wants to play Halo already owns a X360 (just look at Halo ODST and Wars). So that eliminates the new Zelda and Super Mario Galaxy 2. Now Wii Vitality, that's the tricky one it very well could end up like another Wii Music though. I'm sorry but I don't really see anything that exciting about knowing your pulse? Maybe it does other things as well but is it really a system seller, will people that don't own a Wii think hmm I want to buy a Wii to be able to use Wii Vitality, I don't really think so. I think it'll take the same fate as Zelda and SMG2, it'll sell a lot but won't move much hardware.

You all made the same arguement with New Super Mario Bros. Wii... saying it wouldn't move hardware because Mario fans already had a Wii because of Super Mario Galaxy, Mario Kart Wii, Super Paper Mario, and every other Mario spinoff game on Wii.


Look how that turned out.

I'm going to call the halo:ODST effect though. Everyone who cares about Zelda or SMG already has a wii, therefore sales will not be boosted by either title.

Fortunately Galaxy 2 and the new Zelda aren't overpriced mission packs, therefore they'll have little in common with ODST's (lack of) hardware boosting ability.



Around the Network
Gilgamesh said:
@Kenology, I know what you said, and I asked who thought that NSMB wasn't going to move hardware, you say ALL of Sony and Microsoft fans said it wasn't yet I don't really recall anyone saying that? Like I said why wouldn't it, it's a very new type of Mario game for the Wii and it's nothing like Galaxy or Kart, maybe a bit like Paper Mario.

Why are you talking like Zelda Wii is just another Zelda? At the very least, it's the first motion plus Zelda, where you will control your items as you would imagine them (sword, bow, boomerang etc.). The last Zelda only had modest gestures to swing your sword and the like. It was a Gamecube game on Wii. This is a Wii game.

 

At best it could be a bridge title that goes back to the series roots and finds a new audience, while still pleasing the core audience. Bridge titles are Nintendo's biggest sellers, Mario Kart Wii and NSMB are bridge titles. I'm skeptical that they'll manage to make this into a bridge title, there have been more unsuccessful attempts (like Zelda: Spirit Tracks) than successful ones, but my point here is that you're way off the mark by acting like Zelda Wii is "just another Zelda".

 

PS. Being a bridge title doesn't mean it'll actually sell the numbers MK Wii and NSMB Wii did, but it would sell far more than the typical Zelda.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.

Yeah, from what we know, the new Zelda is going to be a bit of a series reset.  More like A Link to the Past, Ocarina of Time or Phantom Hourglass than The Minish Cap, Twilight Princess or Spirit Tracks.  Not really business as usual, and it should definitely have more draw factor than most by-the-numbers sequels.



jarrod said:
Mazty said:
Kenology said:
Gilgamesh said:

I'm a little skeptical to think that a new Zelda, SMG2 or Wii Vitality would help hardware sales very much. Just like a new Halo game on the X360 right now would barely move any hardware because everyone that wants to play Halo already owns a X360 (just look at Halo ODST and Wars). So that eliminates the new Zelda and Super Mario Galaxy 2. Now Wii Vitality, that's the tricky one it very well could end up like another Wii Music though. I'm sorry but I don't really see anything that exciting about knowing your pulse? Maybe it does other things as well but is it really a system seller, will people that don't own a Wii think hmm I want to buy a Wii to be able to use Wii Vitality, I don't really think so. I think it'll take the same fate as Zelda and SMG2, it'll sell a lot but won't move much hardware.

You all made the same arguement with New Super Mario Bros. Wii... saying it wouldn't move hardware because Mario fans already had a Wii because of Super Mario Galaxy, Mario Kart Wii, Super Paper Mario, and every other Mario spinoff game on Wii.


Look how that turned out.

I'm going to call the halo:ODST effect though. Everyone who cares about Zelda or SMG already has a wii, therefore sales will not be boosted by either title.

Fortunately Galaxy 2 and the new Zelda aren't overpriced mission packs, therefore they'll have little in common with ODST's (lack of) hardware boosting ability.

But the people who care about Mario or Zelda already have a wii. The people who do, like myself, but don't have a wii, realise that no matter what the title, the wii is incapable of providing a good gaming expereince in comparison to the rest of the market due to the serious hardware limitations it has.



I'd say sales this year will be about like last year (i.e. great).



Around the Network
Mazty said:
jarrod said:
Mazty said:
Kenology said:
Gilgamesh said:

I'm a little skeptical to think that a new Zelda, SMG2 or Wii Vitality would help hardware sales very much. Just like a new Halo game on the X360 right now would barely move any hardware because everyone that wants to play Halo already owns a X360 (just look at Halo ODST and Wars). So that eliminates the new Zelda and Super Mario Galaxy 2. Now Wii Vitality, that's the tricky one it very well could end up like another Wii Music though. I'm sorry but I don't really see anything that exciting about knowing your pulse? Maybe it does other things as well but is it really a system seller, will people that don't own a Wii think hmm I want to buy a Wii to be able to use Wii Vitality, I don't really think so. I think it'll take the same fate as Zelda and SMG2, it'll sell a lot but won't move much hardware.

You all made the same arguement with New Super Mario Bros. Wii... saying it wouldn't move hardware because Mario fans already had a Wii because of Super Mario Galaxy, Mario Kart Wii, Super Paper Mario, and every other Mario spinoff game on Wii.


Look how that turned out.

I'm going to call the halo:ODST effect though. Everyone who cares about Zelda or SMG already has a wii, therefore sales will not be boosted by either title.

Fortunately Galaxy 2 and the new Zelda aren't overpriced mission packs, therefore they'll have little in common with ODST's (lack of) hardware boosting ability.

But the people who care about Mario or Zelda already have a wii. The people who do, like myself, but don't have a wii, realise that no matter what the title, the wii is incapable of providing a good gaming expereince in comparison to the rest of the market due to the serious hardware limitations it has.

If I had a nickel.



Bet between Slimbeast and Arius Dion about Wii sales 2009:


If the Wii sells less than 20 million in 2009 (as defined by VGC sales between week ending 3d Jan 2009 to week ending 4th Jan 2010) Slimebeast wins and get to control Arius Dion's sig for 1 month.

If the Wii sells more than 20 million in 2009 (as defined above) Arius Dion wins and gets to control Slimebeast's sig for 1 month.

Mazty said:
jarrod said:
Mazty said:
Kenology said:
Gilgamesh said:

I'm a little skeptical to think that a new Zelda, SMG2 or Wii Vitality would help hardware sales very much. Just like a new Halo game on the X360 right now would barely move any hardware because everyone that wants to play Halo already owns a X360 (just look at Halo ODST and Wars). So that eliminates the new Zelda and Super Mario Galaxy 2. Now Wii Vitality, that's the tricky one it very well could end up like another Wii Music though. I'm sorry but I don't really see anything that exciting about knowing your pulse? Maybe it does other things as well but is it really a system seller, will people that don't own a Wii think hmm I want to buy a Wii to be able to use Wii Vitality, I don't really think so. I think it'll take the same fate as Zelda and SMG2, it'll sell a lot but won't move much hardware.

You all made the same arguement with New Super Mario Bros. Wii... saying it wouldn't move hardware because Mario fans already had a Wii because of Super Mario Galaxy, Mario Kart Wii, Super Paper Mario, and every other Mario spinoff game on Wii.


Look how that turned out.

I'm going to call the halo:ODST effect though. Everyone who cares about Zelda or SMG already has a wii, therefore sales will not be boosted by either title.

Fortunately Galaxy 2 and the new Zelda aren't overpriced mission packs, therefore they'll have little in common with ODST's (lack of) hardware boosting ability.

But the people who care about Mario or Zelda already have a wii. The people who do, like myself, but don't have a wii, realise that no matter what the title, the wii is incapable of providing what I consider a good gaming experience in comparison to the rest of the market due to what I consider to be serious hardware limitations.

Slightly fixed. Also, I distinctly recall the exact same argument by a lot of people before NSMBWii came out. This , in conjunction with the argument that everybody who wanted a Wii already got one.



Currently Playing: Shin Megami Tensei: Devil Survivor Overclocked, Professor Layton and the Curious Village

Anticipating: Xenoblade, The Last Story, Mario Kart 7, Rayman Origins, Zelda SS, Crush3D, Tales of the Abyss 3DS, MGS:Snake Eater 3DS, RE:Revelations, Time Travellers, Professor Layton vs. Ace Attorney, Luigi's Mansion 2, MH TriG, DQ Monsters, Heroes of Ruin

Mazty said:
But the people who care about Mario or Zelda already have a wii. The people who do, like myself, but don't have a wii, realise that no matter what the title, the wii is incapable of providing a good gaming expereince in comparison to the rest of the market due to the serious hardware limitations it has.

Please drop the crap. Mario Galaxy 2 may be a direct sequel and won't drive momentum like a killer app (though sequels can drive momentum as has been shown over and over again), but Zelda Wii is not anything like a direct sequel. Zelda Wii is a motion plus game so it's going to be something completely new in that respect. It also has the possibility of being a bridge title.

 

Expecting it to sell only to people who bought Twilight Princess is bullshit whichever way you slice it.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.

bmmb1 said:

Slightly fixed. Also, I distinctly recall the exact same argument by a lot of people before NSMBWii came out. This , in conjunction with the argument that everybody who wanted a Wii already got one.

I'm not the minority though - many, many gamers consider the wii to be poor at producing hardcore titles, which is backed by the wii devs and the sales of the more hardcore games as the wii cannot provide advanced graphics, advanced physics and advanced ai - key elements to hardcore titles.

NSMBWii was always going to sell because of a)Japan b)Nostalgia. SMG2 and Zelda already have had titles on the wii, so the nostalgia factor can't/won't kick in.



Mazty said:
bmmb1 said:

Slightly fixed. Also, I distinctly recall the exact same argument by a lot of people before NSMBWii came out. This , in conjunction with the argument that everybody who wanted a Wii already got one.

I'm not the minority though - many, many gamers consider the wii to be poor at producing hardcore titles, which is backed by the wii devs and the sales of the more hardcore games as the wii cannot provide advanced graphics, advanced physics and advanced ai - key elements to hardcore titles.

NSMBWii was always going to sell because of a)Japan b)Nostalgia. SMG2 and Zelda already have had titles on the wii, so the nostalgia factor can't/won't kick in.

You don't seem able to grasp that the new Zelda didn't have a predecessor on Wii though.  It's like equating Galaxy 1 to NSMB or Prime 3 to Other M.  This isn't just some sequel, it's a series shift.  It's a situation more like NSMBWii than Galaxy 2 in fact.

As for "poor at hardcore" Wii opinions, well that's pretty much a self-fulfilling prophecy on the platform, and has been the opinion of most naysaying developers and analysts since before the Wii even hit the shelves.  Thankfully the actual market seems to disagree (Galaxy, Twilight Princess, Super Paper Mario, Smash Brawl, Mario Kart, NMH, RE4, MH3, Samurai Warriors 3, TatsuCap, HOTD, etc, etc).