By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Is anyone tired of saving the world over and over again in jrpgs?

Yeah... I agree, I couldn't care less to saving the world.

I rather:
>go in a quest to find a baber shop so the HERO could get an hair cut that isn't pointy.
> find some testoterone for my HERO in a bottle so he could get into puberty and grow some facial hair.
>find a gun shop, so my hero could buy a gun and leave the big heavy sword at home.
>use our Hero skills to open a chicken farm with all those chocobos and produce tasty enormous eggs.



Around the Network
rocketpig said:
Oh, hah, it's a new game. I assumed it was an older game you picked up somewhere.

I haven't played a Barbie game since the horrible one on the NES.  They've come a long way.  But yeah, I can give you a ROM of the NES one if you want.  Don't tell anybody I like Barbie games though.  I hope nobody else can read this.



Don't worry, your secret is safe with me.

RUBANG LIKES BARBIE GAMES, EVERYBODY!




Or check out my new webcomic: http://selfcentent.com/

I want to conquer the world in games!!!



heywoodjablome said:

ff9- save the world from a villian that you dont meet till the end of the game...and apparently having a monkey tail makes you dangerous

You meet Kuja before the end of Disc 1.

FFVII is the bastard. The real Sephiroth never TALKS save for flashbacks.

OT: Who gives a shit?

Those stories are usually good ones.



Kimi wa ne tashika ni ano toki watashi no soba ni ita

Itsudatte itsudatte itsudatte

Sugu yoko de waratteita

Nakushitemo torimodosu kimi wo

I will never leave you

Around the Network

dtwei said:
heywoodjablome said:

ff9- save the world from a villian that you dont meet till the end of the game...and apparently having a monkey tail makes you dangerous


You meet Kuja before the end of Disc 1.

***I'm not talking about kuja I'm talking about the guy you fight right after trance kuja...the big blue thing i dont remember its name



heywoodjablome said:
dtwei said:
heywoodjablome said:

ff9- save the world from a villian that you dont meet till the end of the game...and apparently having a monkey tail makes you dangerous


You meet Kuja before the end of Disc 1.

***I'm not talking about kuja I'm talking about the guy you fight right after trance kuja...the big blue thing i dont remember its name

He's not the main villian. He's like Zeromus or Yu Yevon.



Kimi wa ne tashika ni ano toki watashi no soba ni ita

Itsudatte itsudatte itsudatte

Sugu yoko de waratteita

Nakushitemo torimodosu kimi wo

I will never leave you

LMFAO

Jesus saves the world.



Onyxmeth said:
Christhor said:
Doesn't this go for practicly every game out there?

Not really. There's typically a main antagonist in most games, so in that respect yes, but there are tons of non-RPGs that don't involve saving the world and deal in smaller conflicts. I think that's the main issue is that it always has to be ridiculously large scale in an RPG, and the world and or universe is always in immenent danger and you must save it personally. I'll stick with popular to semi-popular games here that don't involve saving the world either at all or directly. Resident Evil, Grand Theft Auto, Gears of War, Resistance: Fall of Man, Hitman, Condemned: Criminal Origins, Dead Rising, Tomb Raider, Batman: Arkham Asylum, Assassin's Creed, Uncharted, Left 4 Dead, Saints Row, and many, many more. There's a laundry list of games that deal in small scale conflicts that either don't end in you saving the world if there is a world saving conflict going on, or the world simply isn't in any danger at all regardless of the outcome of the game.

I wouldn't argue that the world itself is in danger in Gears of War, but you're still fighting for humanity (and pretty much 90% of the important things are done solely by Delta Squad). I don't know if that one is such a good example. 



 

 

MontanaHatchet said:
Onyxmeth said:
Christhor said:
Doesn't this go for practicly every game out there?

Not really. There's typically a main antagonist in most games, so in that respect yes, but there are tons of non-RPGs that don't involve saving the world and deal in smaller conflicts. I think that's the main issue is that it always has to be ridiculously large scale in an RPG, and the world and or universe is always in immenent danger and you must save it personally. I'll stick with popular to semi-popular games here that don't involve saving the world either at all or directly. Resident Evil, Grand Theft Auto, Gears of War, Resistance: Fall of Man, Hitman, Condemned: Criminal Origins, Dead Rising, Tomb Raider, Batman: Arkham Asylum, Assassin's Creed, Uncharted, Left 4 Dead, Saints Row, and many, many more. There's a laundry list of games that deal in small scale conflicts that either don't end in you saving the world if there is a world saving conflict going on, or the world simply isn't in any danger at all regardless of the outcome of the game.

I wouldn't argue that the world itself is in danger in Gears of War, but you're still fighting for humanity (and pretty much 90% of the important things are done solely by Delta Squad). I don't know if that one is such a good example. 

The difference is that in Gears, you're stopping what would be a Lieutenant of the bad guys, not the leader. You're nothing more than a stop-gap in the first two games. You thwart the enemy but don't actually stop the "big bad guy" from destroying the world.

On the other hand, in many JRPGs, you bascially play a role where a teenager rises to power and kills Hitler. It's really stupid when you think about it.

Marcus Fenix, bad-ass soldier. Goes on mission, kills minor leader of opposition that stops enemy invasion.

Final Fantasy, random teenager with ridiculous ties to maniacal power-hungry madman gains power and destroys enemy, saves world.

Which one sounds more logical?




Or check out my new webcomic: http://selfcentent.com/