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Forums - Sales - The King of Video Games is............

jarrod said:
Carl2291 said:
jarrod said:
Carl2291 said:
Mad55 said:
regardless Mario is king this generation and as a whole hes most definitively king. Though Pokemon is on the creep creep lol. Though i don't think they will ever surpass Mario nor do they deserve to. they don't innovate.

How has Mario innovated this gen?

Center of gravity based 3D platforming.  More innovative than any other platformer this gen.

I don't see how "Gravity" is an innovation, as it is featured in every 3D Platformer i know of.

Center of gravity, not just gravity.  In Mario Galaxy you aren't jumping just up/down, each land mass has it's own center of gravity, gravitational pull and this impacts the actual platforming and general game design greatly.  There's not really any other platformer like it (well, at least until Galaxy 2 in 2.5 months). To be honest, I can't think of anything more innovative for the genre since the original move to 3D (which Mario also helped pioneer).

So... Multi-planet gravity, then? As every other platformer has gravity. As for there not being anything as innovative, i disagree. If it was the most innovative thing, more platformers would be doing it, not just SMG (as highlighted).

Anyway... The point is, Mario isn't the king of videogames!



                            

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jarrod said:
Carl2291 said:
jarrod said:
Carl2291 said:
Mad55 said:
regardless Mario is king this generation and as a whole hes most definitively king. Though Pokemon is on the creep creep lol. Though i don't think they will ever surpass Mario nor do they deserve to. they don't innovate.

How has Mario innovated this gen?

Center of gravity based 3D platforming.  More innovative than any other platformer this gen.

I don't see how "Gravity" is an innovation, as it is featured in every 3D Platformer i know of.

Center of gravity, not just gravity.  In Mario Galaxy you aren't jumping just up/down, each land mass has it's own center of gravity, gravitational pull and this impacts the actual platforming and general game design greatly.  There's not really any other platformer like it (well, at least until Galaxy 2 in 2.5 months). To be honest, I can't think of anything more innovative for the genre since the original move to 3D (which Mario also helped pioneer).

Well ya know, Ratchet and Clank 3 had a couple of worlds that were a lot like Galaxy. Just sayin'. =)

OT: Wii Series! Wii Series! Wii Series!



So you're saying Mario is the king on the same principle that MacDonalds is the king of food - units sold?

I jest. That's a lot of Mario, I didn't realize the franchise had sold that much.



Try to be reasonable... its easier than you think...

Carl2291 said:
jarrod said:
Carl2291 said:
jarrod said:
Carl2291 said:
Mad55 said:
regardless Mario is king this generation and as a whole hes most definitively king. Though Pokemon is on the creep creep lol. Though i don't think they will ever surpass Mario nor do they deserve to. they don't innovate.

How has Mario innovated this gen?

Center of gravity based 3D platforming.  More innovative than any other platformer this gen.

I don't see how "Gravity" is an innovation, as it is featured in every 3D Platformer i know of.

Center of gravity, not just gravity.  In Mario Galaxy you aren't jumping just up/down, each land mass has it's own center of gravity, gravitational pull and this impacts the actual platforming and general game design greatly.  There's not really any other platformer like it (well, at least until Galaxy 2 in 2.5 months). To be honest, I can't think of anything more innovative for the genre since the original move to 3D (which Mario also helped pioneer).

So... Multi-planet gravity, then? As every other platformer has gravity. As for there not being anything as innovative, i disagree. If it was the most innovative thing, more platformers would be doing it, not just SMG (as highlighted).

Anyway... The point is, Mario isn't the king of videogames!

Not just planets, any land mass really.  And having multiple centers of gravity makes you literally think differently about platforming, it's really a great concept that gets directly to the heart of the genre.  And really, it's just a core component in a game that's loaded with interesting little gameplay segments and new things.

As for why more 3D platformers haven't done it, well, the genre's pretty dry in general to be honest.  If this were the mid 1990s again, I'm sure you'd see tons of copycats (as you did with Mario 64).  At this point, Mario's pretty much the only AAA 3D (pure) platformer left though.... everyone would rather make another fps instead or some shit. :/



jarrod said:
Carl2291 said:
jarrod said:
Carl2291 said:
jarrod said:
Carl2291 said:
Mad55 said:
regardless Mario is king this generation and as a whole hes most definitively king. Though Pokemon is on the creep creep lol. Though i don't think they will ever surpass Mario nor do they deserve to. they don't innovate.

How has Mario innovated this gen?

Center of gravity based 3D platforming.  More innovative than any other platformer this gen.

I don't see how "Gravity" is an innovation, as it is featured in every 3D Platformer i know of.

Center of gravity, not just gravity.  In Mario Galaxy you aren't jumping just up/down, each land mass has it's own center of gravity, gravitational pull and this impacts the actual platforming and general game design greatly.  There's not really any other platformer like it (well, at least until Galaxy 2 in 2.5 months). To be honest, I can't think of anything more innovative for the genre since the original move to 3D (which Mario also helped pioneer).

So... Multi-planet gravity, then? As every other platformer has gravity. As for there not being anything as innovative, i disagree. If it was the most innovative thing, more platformers would be doing it, not just SMG (as highlighted).

Anyway... The point is, Mario isn't the king of videogames!

Not just planets, any land mass really.  And having multiple centers of gravity makes you literally think differently about platforming, it's really a great concept that gets directly to the heart of the genre.  And really, it's just a core component in a game that's loaded with interesting little gameplay segments and new things.

As for why more 3D platformers haven't done it, well, the genre's pretty dry in general to be honest.  If this were the mid 1990s again, I'm sure you'd see tons of copycats (as you did with Mario 64).  At this point, Mario's pretty much the only AAA 3D (pure) platformer left though.... everyone would rather make another fps instead or some shit. :/

Not that i have experienced it myself, but apparently... Ratchet and Clank had it before Mario...



                            

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Mario is THE mascot of gaming and is the best selling overall franchise on earth, there is noone that doesn't like a single mario game yet I doubt there's someone that likes all..

Mario games are usually of high quality but theyre not even CLOSE to being the king of video gaming if you look at the quality.. or atleast not in my opinion..



Currently playing: MAG, Heavy Rain, Infamous

 

Getting Plat trophies for: Heavy Rain, Infamous, RE5,  Burnout and GOW collection once I get it.

 

Christhor said:
jarrod said:
Carl2291 said:
jarrod said:
Carl2291 said:
Mad55 said:
regardless Mario is king this generation and as a whole hes most definitively king. Though Pokemon is on the creep creep lol. Though i don't think they will ever surpass Mario nor do they deserve to. they don't innovate.

How has Mario innovated this gen?

Center of gravity based 3D platforming.  More innovative than any other platformer this gen.

I don't see how "Gravity" is an innovation, as it is featured in every 3D Platformer i know of.

Center of gravity, not just gravity.  In Mario Galaxy you aren't jumping just up/down, each land mass has it's own center of gravity, gravitational pull and this impacts the actual platforming and general game design greatly.  There's not really any other platformer like it (well, at least until Galaxy 2 in 2.5 months). To be honest, I can't think of anything more innovative for the genre since the original move to 3D (which Mario also helped pioneer).

Well ya know, Ratchet and Clank 3 had a couple of worlds that were a lot like Galaxy. Just sayin'. =)

OT: Wii Series! Wii Series! Wii Series!

R&C's barely a platformer these days, it's more run'n gun.  And it didn't really have the same sort of implementation, it wasn't multiple centers of gravity effecting platforming physics.  It was just spherical worlds, which have been done forever in platformers even.

Insomniac's "we did spherical worlds first" comments were pretty funny in context too...



i thought the King of Video Games is Billy Mitchell?



“It appeared that there had even been demonstrations to thank Big Brother for raising the chocolate ration to twenty grams a week. And only yesterday, he reflected, it had been announced that the ration was to be reduced to twenty grams a week. Was it possible that they could swallow that, after only twenty-four hours? Yes, they swallowed it.”

- George Orwell, ‘1984’

jarrod said:
Christhor said:
jarrod said:
Carl2291 said:
jarrod said:
Carl2291 said:
Mad55 said:
regardless Mario is king this generation and as a whole hes most definitively king. Though Pokemon is on the creep creep lol. Though i don't think they will ever surpass Mario nor do they deserve to. they don't innovate.

How has Mario innovated this gen?

Center of gravity based 3D platforming.  More innovative than any other platformer this gen.

I don't see how "Gravity" is an innovation, as it is featured in every 3D Platformer i know of.

Center of gravity, not just gravity.  In Mario Galaxy you aren't jumping just up/down, each land mass has it's own center of gravity, gravitational pull and this impacts the actual platforming and general game design greatly.  There's not really any other platformer like it (well, at least until Galaxy 2 in 2.5 months). To be honest, I can't think of anything more innovative for the genre since the original move to 3D (which Mario also helped pioneer).

Well ya know, Ratchet and Clank 3 had a couple of worlds that were a lot like Galaxy. Just sayin'. =)

OT: Wii Series! Wii Series! Wii Series!

R&C's barely a platformer these days, it's more run'n gun.  And it didn't really have the same sort of implementation, it wasn't multiple centers of gravity effecting platforming physics.  It was just spherical worlds, which have been done forever in platformers even.

Insomniac's "we did spherical worlds first" comments were pretty funny in context too...

Insomniac said that? Well that spesific part of R&C3 was very platform-centric. Galaxy implemented it much, MUCH better, but I still instantly thought about that part in R&C while playing.



Christhor said:
jarrod said:
Christhor said:
jarrod said:
Carl2291 said:
jarrod said:
Carl2291 said:
Mad55 said:
regardless Mario is king this generation and as a whole hes most definitively king. Though Pokemon is on the creep creep lol. Though i don't think they will ever surpass Mario nor do they deserve to. they don't innovate.

How has Mario innovated this gen?

Center of gravity based 3D platforming.  More innovative than any other platformer this gen.

I don't see how "Gravity" is an innovation, as it is featured in every 3D Platformer i know of.

Center of gravity, not just gravity.  In Mario Galaxy you aren't jumping just up/down, each land mass has it's own center of gravity, gravitational pull and this impacts the actual platforming and general game design greatly.  There's not really any other platformer like it (well, at least until Galaxy 2 in 2.5 months). To be honest, I can't think of anything more innovative for the genre since the original move to 3D (which Mario also helped pioneer).

Well ya know, Ratchet and Clank 3 had a couple of worlds that were a lot like Galaxy. Just sayin'. =)

OT: Wii Series! Wii Series! Wii Series!

R&C's barely a platformer these days, it's more run'n gun.  And it didn't really have the same sort of implementation, it wasn't multiple centers of gravity effecting platforming physics.  It was just spherical worlds, which have been done forever in platformers even.

Insomniac's "we did spherical worlds first" comments were pretty funny in context too...

Insomniac said that? Well that spesific part of R&C3 was very platform-centric. Galaxy implemented it much, MUCH better, but I still instantly thought about that part in R&C while playing.

Yeah, I think it's fair to see a superficial similarity there, but really deep down it's obvious the two implementations are lightyears apart.

And yeah, an Insomniac rep said that, something about being "flattered" by Galaxy taking their concept.  It got a lot of press, and Miyamoto's response was equally lol (he basically said "what's R&C?  Is that a PC game?").