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Forums - Gaming Discussion - What motivation would Sledgehammer Games have to make a successful COD game

 

What ever actually happened at Activision this week, one thing is obvious IMO: Infinity Ward seemed to be unhappy with the relationship. And Activision does not seem to care much even about their best developers.

Now, seeing what happens at Infinity Ward, why would the people at Sledgehammer Games believe they will be treated any different no matter how good their Game is? Why should they even try to make a great game if they can't see any difference for them if the game flops or not?

Thoughts?



“It appeared that there had even been demonstrations to thank Big Brother for raising the chocolate ration to twenty grams a week. And only yesterday, he reflected, it had been announced that the ration was to be reduced to twenty grams a week. Was it possible that they could swallow that, after only twenty-four hours? Yes, they swallowed it.”

- George Orwell, ‘1984’

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It could be that Infinity Ward were a bunch of babies. They were unhappy with EA when they made medal of honor and bailed to Activision. Now they are unhappy with Activision and want back to EA...



If they do this to Blizzard, Id be more than happy to set up a Mob to go and burn their HQ down.



I'd think that 'having a job' would be a good motivator for a company to accept a contract to make a video game.



Back from the dead, I'm afraid.

mrstickball said:
I'd think that 'having a job' would be a good motivator for a company to accept a contract to make a video game.

of course, having a job is always important, and i don't question their need for a contract, but i question their motivation to give their best for their job with the knowledge that they can end up unemployed regardless if their product succeeds or not.



“It appeared that there had even been demonstrations to thank Big Brother for raising the chocolate ration to twenty grams a week. And only yesterday, he reflected, it had been announced that the ration was to be reduced to twenty grams a week. Was it possible that they could swallow that, after only twenty-four hours? Yes, they swallowed it.”

- George Orwell, ‘1984’

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Porcupine_I said:
mrstickball said:
I'd think that 'having a job' would be a good motivator for a company to accept a contract to make a video game.

of course, having a job is always important, and i don't question their need for a contract, but i question their motivation to give their best for their job with the knowledge that they can end up unemployed regardless if their product succeeds or not.

Bonuses.

If they do well, the average developer could get a crisp check for tens if not hundreds of thousands of dollars as a bonus if the product is successful.



Back from the dead, I'm afraid.

mrstickball said:
Porcupine_I said:
mrstickball said:
I'd think that 'having a job' would be a good motivator for a company to accept a contract to make a video game.

of course, having a job is always important, and i don't question their need for a contract, but i question their motivation to give their best for their job with the knowledge that they can end up unemployed regardless if their product succeeds or not.

Bonuses.

If they do well, the average developer could get a crisp check for tens if not hundreds of thousands of dollars as a bonus if the product is successful.

http://news.vgchartz.com/news.php?id=7244

If IW received no bonuses for earning over $1 billion in revenue, what will Sledgehammer get?



(Former) Lead Moderator and (Eternal) VGC Detective

These guys aren't a contract studio like IW was. Being completely owned by Activision could mean there are some type of perks or maybe just better base pay for them in it.



Kantor said:
mrstickball said:
Porcupine_I said:
mrstickball said:
I'd think that 'having a job' would be a good motivator for a company to accept a contract to make a video game.

of course, having a job is always important, and i don't question their need for a contract, but i question their motivation to give their best for their job with the knowledge that they can end up unemployed regardless if their product succeeds or not.

Bonuses.

If they do well, the average developer could get a crisp check for tens if not hundreds of thousands of dollars as a bonus if the product is successful.

http://news.vgchartz.com/news.php?id=7244

If IW received no bonuses for earning over $1 billion in revenue, what will Sledgehammer get?

...exactly my point!

 ...maybe i should have put this information in the OP



“It appeared that there had even been demonstrations to thank Big Brother for raising the chocolate ration to twenty grams a week. And only yesterday, he reflected, it had been announced that the ration was to be reduced to twenty grams a week. Was it possible that they could swallow that, after only twenty-four hours? Yes, they swallowed it.”

- George Orwell, ‘1984’

Kantor said:
mrstickball said:
Porcupine_I said:
mrstickball said:
I'd think that 'having a job' would be a good motivator for a company to accept a contract to make a video game.

of course, having a job is always important, and i don't question their need for a contract, but i question their motivation to give their best for their job with the knowledge that they can end up unemployed regardless if their product succeeds or not.

Bonuses.

If they do well, the average developer could get a crisp check for tens if not hundreds of thousands of dollars as a bonus if the product is successful.

http://news.vgchartz.com/news.php?id=7244

If IW received no bonuses for earning over $1 billion in revenue, what will Sledgehammer get?

I don't know how things are at Activision, but according to a few analysts, them not having gotten bonuses yet is nothing unusual, as these are usually put in at the end of the fiscal year, and Activision only filed their financial report three days ago, meaning they shouldn't be recieving those until around now.

http://www.joystiq.com/2010/03/02/infinity-ward-modern-warfare-2-royalties-analysis/