By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - Biggest innovation in gaming this generation?

 

Biggest innovation in gaming this generation?

Online Multiplayer 27 15.08%
 
Motion Controls 96 53.63%
 
Achievements 24 13.41%
 
Technological Leap 22 12.29%
 
DLC 3 1.68%
 
Other 7 3.91%
 
Total:179
twesterm said:
mike_intellivision said:
Motion controls. Never before have they been made a primary element of the game.

The Wii is evolutionary. The other innovations are also important but they are evolutionary.

DLC existed last generation -- it has just broadened in scope. Games have long had "achievements" -- they just went on-line. On-line multiplayer existed before -- it has just been enhanced. And each generation has made strides over the previous one in appearance.

Mike from Morgantown

Did DLC exist in the consoles last generation?  What consoles and games offered it?

Achievements, or more specifically rewards, have existed for ages but achievements were important because Microsoft made them madnatory for every Xbox game.  It made one system for in-game rewards and unified them as an important part of Xbox Live.

Online Multiplayer existed in games before Xbox Live, but again, it brought it to the forefront and made it a big part of every game.   Before this generation you could have an eight hour single player game and be fine, now that is seen as a waste of money with no replay value.

The Xbox did last gen. Ninja Gaiden and Mechassault 3 are the ones I can think of offhand.



Around the Network
CommonMan said:
Barozi said:

Read my first post in this thread.

Achievements give you a reason to play a game, giving new targets and thus extending the playtime.

Just because a game has motion controls, doesn't make it automatically better or more worthwhile.

I doubt I have more fun playing Wii Sports, than playing Mario Kart 64 or Bomberman back then. (multiplayer-wise)

So it's just a new direction of gaming, not for the worse, but also not for the better.

 

What do you think about Highscores ? Pretty meaningless now aren't they ?

Back in the days this was the main reason why you played a game. Just like with achievements, everything was already in the game, but playing Tetris without getting a score is boring as hell. You'd play it once, maybe twice for the awesome music, but there would be no reason to play it more than that and improve yourself.

Achievements don't turn a bad game into a good one, but they make good ones even better.

With that being said I don't care much for my overall score. I earn them for myself, because they give me the feeling that I made a good decision in buying that game.

I will add this, I NEVER have played a game on harder than normal level before. Due to acheivements I have now, and I have found a whole new level of well, acheivement. It does feel cool to beat a game on the harder level, and some games can play like a whole new game (if the AI is good enough), layers of fun and accomplishment added with just a 50 point acheivement.

Oh I know what you mean.

Before this gen I only played games on the easiest (or 2nd easiest) difficulty setting, because I just wanted to finish them and move on without dying repeatedly and playing the annoying parts over and over again.

Now I look at the achievements and start the games on (at least) normal and if I like them and they offer me an achievement for it (what they often do), I even complete them on the hardest difficulty. (Gears, Halo, CoD and so one)

And I feel good that my target is now to beat the game, because it's a challenge and not because I just want to play the next on my list.



twesterm said:
mike_intellivision said:
Motion controls. Never before have they been made a primary element of the game.

The Wii is evolutionary. The other innovations are also important but they are evolutionary.

DLC existed last generation -- it has just broadened in scope. Games have long had "achievements" -- they just went on-line. On-line multiplayer existed before -- it has just been enhanced. And each generation has made strides over the previous one in appearance.

Mike from Morgantown

Did DLC exist in the consoles last generation?  What consoles and games offered it?

Achievements, or more specifically rewards, have existed for ages but achievements were important because Microsoft made them madnatory for every Xbox game.  It made one system for in-game rewards and unified them as an important part of Xbox Live.

Online Multiplayer existed in games before Xbox Live, but again, it brought it to the forefront and made it a big part of every game.   Before this generation you could have an eight hour single player game and be fine, now that is seen as a waste of money with no replay value.

Of the games I played, Dead or Alive 3 had downloadable cinematics, Outlaw Volleyball had a downloadable character (I downloaded with my 360!) and Halo 2 had downloadable multi-player levels.



Man how do I go and forget Halo 2?

Now I must receive thirty lashes



Khuutra said:
twesterm said:
mike_intellivision said:
Motion controls. Never before have they been made a primary element of the game.

The Wii is evolutionary. The other innovations are also important but they are evolutionary.

DLC existed last generation -- it has just broadened in scope. Games have long had "achievements" -- they just went on-line. On-line multiplayer existed before -- it has just been enhanced. And each generation has made strides over the previous one in appearance.

Mike from Morgantown

Did DLC exist in the consoles last generation?  What consoles and games offered it?

Achievements, or more specifically rewards, have existed for ages but achievements were important because Microsoft made them madnatory for every Xbox game.  It made one system for in-game rewards and unified them as an important part of Xbox Live.

Online Multiplayer existed in games before Xbox Live, but again, it brought it to the forefront and made it a big part of every game.   Before this generation you could have an eight hour single player game and be fine, now that is seen as a waste of money with no replay value.

The Xbox did last gen. Ninja Gaiden and Mechassault 3 are the ones I can think of offhand.

Ah, I guess that's what I get for ignoring my Xbox last gen.  :-p



Around the Network
twesterm said:
mike_intellivision said:
Motion controls. Never before have they been made a primary element of the game.

The Wii is evolutionary. The other innovations are also important but they are evolutionary.

DLC existed last generation -- it has just broadened in scope. Games have long had "achievements" -- they just went on-line. On-line multiplayer existed before -- it has just been enhanced. And each generation has made strides over the previous one in appearance.

Mike from Morgantown

Did DLC exist in the consoles last generation?  What consoles and games offered it?

Achievements, or more specifically rewards, have existed for ages but achievements were important because Microsoft made them madnatory for every Xbox game.  It made one system for in-game rewards and unified them as an important part of Xbox Live.

Online Multiplayer existed in games before Xbox Live, but again, it brought it to the forefront and made it a big part of every game.   Before this generation you could have an eight hour single player game and be fine, now that is seen as a waste of money with no replay value.

 

DLC existed last generation on the Xbox.  I got or bought cars and tracks for various racing games.

The amount and scale of the content has changed (increased) -- but the concept is not new.

 

Mike from Morgantown

 



      


I am Mario.


I like to jump around, and would lead a fairly serene and aimless existence if it weren't for my friends always getting into trouble. I love to help out, even when it puts me at risk. I seem to make friends with people who just can't stay out of trouble.

Wii Friend Code: 1624 6601 1126 1492

NNID: Mike_INTV

jarrod said:
Motion controls, pretty easily. The market has spoken, nothing else even begins to compare.


This.



Bet between Slimbeast and Arius Dion about Wii sales 2009:


If the Wii sells less than 20 million in 2009 (as defined by VGC sales between week ending 3d Jan 2009 to week ending 4th Jan 2010) Slimebeast wins and get to control Arius Dion's sig for 1 month.

If the Wii sells more than 20 million in 2009 (as defined above) Arius Dion wins and gets to control Slimebeast's sig for 1 month.

I voted other because of the rise of digital downloads via services like Steam/XBLA/PSN. I think it will be a while before we see and recognize its full extent/effect, but in the long run I think it will be much bigger than motion controls.



CGI-Quality said:
Ryudo said:
Raistline said:
I think Heavy Rain is the biggest innovation, new style game-play and story based gaming/adventure gaming on a console platform is the best

Heavy rain is not innovative at all.

It borrows heavily from games like Shenmue and the old PC interactive movies (FMVs)

It's just an  CG movie at best with interactive sequences which has been done before.

Funniest lines I've read in a while. Someone hasn't played it.

Sounds like someone else hasn't played Indigo Prophecy. :P



jarrod said:
CGI-Quality said:
Ryudo said:
Raistline said:
I think Heavy Rain is the biggest innovation, new style game-play and story based gaming/adventure gaming on a console platform is the best

Heavy rain is not innovative at all.

It borrows heavily from games like Shenmue and the old PC interactive movies (FMVs)

It's just an  CG movie at best with interactive sequences which has been done before.

Funniest lines I've read in a while. Someone hasn't played it.

Sounds like someone else hasn't played Indigo Prophecy. :P

why would they? It wasn't a console exclusive :)