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Forums - Gaming Discussion - Final Fantasy XIII (360) Not HD | Resolution, Anti-Aliasing Analyzed

What is happening is exactly what most expected. 360 version being inferior unless SE were to really water down the PS3 version.



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binary solo said:
I have my doubts that the 360 shots are totally legit. Esp that one of the girl. Her hair looks so grainy at the ends it almost looks like a scan of a magazine photo of a screen shot. It's also got he slightly washed out look of a picture scan.

There's no hiding the jaggies, and lighting differences, but really who notices jaggies when you're actually playing? I don't. And as long as the lighting doesn't affect the overall visual quality what's the big deal?

Comparing slightly more jaggyness and differences in lighting and slightly lower texture quality with the woeful effort at porting Bayonetta over to PS3 is frankly insulting to the FFXIII port to the 360. The difference in porting quality between these 2 games is so vast that it's more accurate to say the 360 version of FFXIII IS identical in every way to the PS3 version of FFXIII than it is to say there is any comparability in the porting quality of Bayonetta onto PS3 and FFXIII onto 360. I supported the notion of a boycott of Bayonetta on PS3 because the porting job was so bad (now the patch is out I think the right thing was done by PS3 owners and I wish Bayonetta equal success on both consoles now). For FFXIII on 360 I think people who own both consoles should get the game for whichever controller they prefer to use. Because controller comfort, I think, will be more of a factor than visual performance in your enjoyment of the game.

As far as we know the gameplay (you know the really important stuff) will be exactly the same, so 360 players will have as high quality experience with this game as PS3 players, and with multiplats it's the comparability of the gameplay experience that matters. And missing foliage, seriously, isn't even worth showing as a difference. More than likely those little bits of code went missing in the porting process and no one in the QC department picked it up, it's not even a game or hardware performance issue. Maybe, just maybe, wee bits of code like that got wiped for the 360 to fit the game on the 3 DVDs, no problem, doesn't affect the game in any way that's important.

People are going make a call on the definitive version of this game, it's inevitable, and lens of truth will magnify the differences out of proportion of their true importance (as they always do). But in reality those calls are going to be made on the flimsiest of pretexts.


hey woahh, controller comfort...really? are you retarded. fanboys these days trying to defend the pathetic 360...



thismeintiel said:
You know, usually in circumstances like these, I blame the developers. But with SE and FF13, I think it has more to do with the DVD format and the fact that MS reserves ~1GB of each disc for itself. I mean FF games since 7 have been heavy on the CGI cutscenes. I would guess that given this is the first one for the HD systems, SE probably have gone all out on the CGI cutscenes. So all those, plus the game assets (which have to be repeated multiple times on the different discs) for a 50 hr game, probably take up a crap load of space. Sure they could have made the game look about equal, but that would have meant either taking out some cutscenes/story or putting it on 4-6 discs. I not 100% sure about this, but I have a suspicion MS may have "suggested" a 3 disc limit, as it would have made their version/console look more inferior coming on ~5 discs.

Having said all that, if the game still plays smoothly on the 360, I'm sure it will still be a fun experience.

Lost Odyssey was on 4 DVDs and that was published by Microsoft. Why would Microsoft allow LO 4 DVDs but limit FF13 to 3?



@ loves2splooge

Because there is also a PS3 version of FF13, same cant be said about LO.
And maybe they thought it would look "weak" if the 360 needed 4+ Dvds while the PS3 only needs one BD.
esp. after all the "Bluray isnt needed" bullshit that came from MS.



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loves2splooge said:
thismeintiel said:
You know, usually in circumstances like these, I blame the developers. But with SE and FF13, I think it has more to do with the DVD format and the fact that MS reserves ~1GB of each disc for itself. I mean FF games since 7 have been heavy on the CGI cutscenes. I would guess that given this is the first one for the HD systems, SE probably have gone all out on the CGI cutscenes. So all those, plus the game assets (which have to be repeated multiple times on the different discs) for a 50 hr game, probably take up a crap load of space. Sure they could have made the game look about equal, but that would have meant either taking out some cutscenes/story or putting it on 4-6 discs. I not 100% sure about this, but I have a suspicion MS may have "suggested" a 3 disc limit, as it would have made their version/console look more inferior coming on ~5 discs.

Having said all that, if the game still plays smoothly on the 360, I'm sure it will still be a fun experience.

Lost Odyssey was on 4 DVDs and that was published by Microsoft. Why would Microsoft allow LO 4 DVDs but limit FF13 to 3?

You hit on part of the reason why: Microsoft charges companies extra fees and percentages depending on how many discs the game has. Since they published Losty Odyssey, nobody's bottom line was affected.



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BW_JP said:
Mr Puggsly said:
NJ5 said:
Mr Puggsly said:
Anything higher than 480 = HD.

In that case the European Wii is HD.

 

Technically, yes! Assuming its actually running above 480.

You've been proven wrong about 6 times in this thread yet you still go on with this nonsense? Anything less than 720p is not HD.

Well the standard for gaming has been 480. So yeah, I'm entitled to my opinion.



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I think it's amusing that it's all HD this, HD that from Microsoft and Sony when games like freakin MW2 (600p) and Halo 3 (640p) aren't even HD. Is resolution all that important when you step back and think, "holy shit, the most popular HD console game and the most popular game on the 360 are sub-HD?"



Mr Puggsly said:
BW_JP said:
Mr Puggsly said:
NJ5 said:
Mr Puggsly said:
Anything higher than 480 = HD.

In that case the European Wii is HD.

 

Technically, yes! Assuming its actually running above 480.

You've been proven wrong about 6 times in this thread yet you still go on with this nonsense? Anything less than 720p is not HD.

Well the standard for gaming has been 480. So yeah, I'm entitled to my opinion.

Well, in my opinion, your opinion is *insert derogative term here*.



 

Having skimmed this thread and only reading half the pages I suddenly have a strong desire for Final Fantasy XIII to tank and XIV to tank and there to never be another FF game like this ever released and that Square goes back to the drawing board and releases a FFXV game with a reasonable budget and no FMV cutscenes.

Alternatively if the above doesn't happen, a PC release so I can buy it for the express purpose of showing off my 8x MSAA 1920/1080 shots and going nya nya nya nya.



Kirameo said:
Mr Puggsly said:
BW_JP said:
Mr Puggsly said:
NJ5 said:
Mr Puggsly said:
Anything higher than 480 = HD.

In that case the European Wii is HD.

 

Technically, yes! Assuming its actually running above 480.

You've been proven wrong about 6 times in this thread yet you still go on with this nonsense? Anything less than 720p is not HD.

Well the standard for gaming has been 480. So yeah, I'm entitled to my opinion.

Well, in my opinion, your opinion is *insert derogative term here*.

HD is a funny term you know. Nothing is official. Apparently anything above 30 lines is HD.

576 is higher than what is commonly known as SD. Therefore it must be HD. Feel free to cry some more, can't change my opinion.

By the way, I know Euro SD is 576. However its 720x576. The HD resolution is 1024x576.



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