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Forums - Sony Discussion - What's Your Killzone 3 Wishlist?

It never coming out?































I joke...


A better setting would help out a bunch.





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demitri55 said:
Squilliam said:

Im saying that Killzone 2 didn't design its setup as well as other titles. You're never stuck with useless weapons in Halo, Gears of War (don't like COD), Haven't played MAG so I can't compare or Half-Life for example. Either give more or make them fit the gameplay which is what I said originally.

but thats what im trying to tell you lol. killzone set-up was design like that purposely it wasnt meant to be like other tittles. if you like holding 3 guns then play a game that lets you carry 3 guns. because  killzone only and will only let you carry 2 thats guerilla's set-up for killzone. if you like the different variety of weapons you can hold in halo then play halo, killzone 2 wasnt meant to be halo. get what im tring to say?

What im trying to say is that Halo doesn't ever get you stuck with a useless weapon. You could play the whole game with the homo-erotic purple crystal gun and not feel too hard done by. You can't use the SMG or shotgun the whole game in Killzone 2 without facing a situation where you've got a seriously inadequate weapon. Sure you can switch, but if your favourite weapon is the shotgun and you don't get as much use out of it you're not having as much fun.



Tease.

soulsamurai said:

A helghast campaign simply cause it's awesome, but....what would make it better? Rico is the final boss. Kill him with your own bloody bullets.

Great call.  Agreed.



XxXProphecyXxX said:
vasari is dead.....

That is not so sure, the Visari from the Opening Video and the one they killed had different eye-color! Game-Mistake or Intentional Hint? You be the Judge

 

OT: i want a Snow-Level and maybe some Ancient Alien Ruins, as mentioned in the game the Planet had been used before by an old Alien Race.

 

 



“It appeared that there had even been demonstrations to thank Big Brother for raising the chocolate ration to twenty grams a week. And only yesterday, he reflected, it had been announced that the ration was to be reduced to twenty grams a week. Was it possible that they could swallow that, after only twenty-four hours? Yes, they swallowed it.”

- George Orwell, ‘1984’

For the campaign:

  • Add co-op.  And not some separate mode like in Resistance 2 and Modern Warfare 2.  Add it alongside the normal singleplayer experience.  Killzone 2 felt like it was designed for co-op as is.
  • Get rid of Rico and improve the cast in general.  The Legion annoyed me in Killzone 2.  They were a bunch of bullheaded, trigger happy, trash talking douchebags (save Garza... and now he's dead -_-) that felt more like a bunch of rookies looking for a fight rather than the most experienced group of soldiers in the entire ISA invasion force.  I'd expect such a group to consist of characters like Aragorn from Lord of the Rings or the main character of Soldier.  Mature, stoic individuals that lead men into battle through example, and aren't afraid to give a bit of advice here and there, rather than just bitch and pick a fight at the most inoportune time.
  • Incorporate a deeper narrative, one that combines the improved cast from above with the imagery of Killzone 1/2 and heavily incorporates the backstory of the Killzone universe from Killzone.com.  I want a story that better conveys the many nuances of the Helghast/ISA relationship, and sheds more light on the long history between the two forces.  Killzone 2 had an incredibly weak story that did nothing more than take you from battle to battle.  And sometimes it didn't even manage that - all I remember about the attack on the New Sun was that I was there and bullets were flying all around.
  • Alongside a better narrative, toss in a few more impressive set pieces ala Uncharted 2 and Modern Warfare 2.  Killzone 2 had its moments, but they were fairly few and far between, and I know people who missed some of the most impressive segments for stupid reasons like looking in the wrong direction.  Guiding the player a bit more in these instances (turning around to see the ship crashing in Half-life 2), or making them so they're completely unavoidable (the collapsing building in Uncharted 2) would help strengthen the impact such scenes have, and would guarantee that all players are left wow'ed by such moments.
  • While more set pieces are a must, don't rely *too* heavily on scripting.  Killzone 2 had some great AI, and I'm sure Killzone 3 will only improve upon that.  It's an advantage it has over the likes of Call of Duty, and they should still include plenty of large kill boxes in which to show it off.
  • Make the Helghast rifle actually worth something again.  In Killzone 1, that was the only rifle I used.  In Killzone 2 the ISA rifle was improved a good bit, and it became an all-purpose weapon that made the Helghast rifle completely moot.  Everyone uses the ISA rifle now, as the Helghast rifle leaves you at a significant disadvantage in multiplayer.
  • Differentiate between the ISA and Helghast arsenals.  In KZ2 the only unique weapons per side were the main battle rifles.  Having unique sniper rifles, rocket launchers, etc. per team would be nice, even if the difference is merely superficial.
  • Use the post-patch, high precision mode controls from Killzone 2 for both SP and MP.  They're the best controls in Killzone 2, as they removed all latency while still providing a decent sense of weight and excellent accuracy.  And yeah, some of us were fine with the pre-patch controls, but the fact is a lot of people couldn't get into them, and the fact that there are actually four control styles of KZ2 floating around in the wild (pre-patch - some people don't have internet! - and post-patch controls for both SP and MP) have only hurt the game even worse.  Imagine a person with no internet buying the game based on what they played at a friend's house who had internet.  They'd be getting a totally different package.  Having a consistant set of controls from the getgo is a must, and using the one that the most people like (while still retaining the feel GG was aiming for!) will help the game to garner the commercial success the second struggled to achieve.

For mutliplayer:

  • Change the default game types.  In Killzone 2, the majority of people just create a round of Warzone, which is a chaotic mess as it's 32 players even on the smallest maps.  They should have included two types of Warzone for you to choose from: Small Warzone and Large Warzone, the former of which would be 16 players from Corinth Crossing up to Radec Academy or Visari Hammer, and the latter of which would be 32 players from Pyrrhus Rise down to the Visara Hammer.  Maybe toss in a mid-tiered mode too, with 24 players on Tharsis Depot through Helghan Industries.  I got tired of hopping on the Killzone servers and finding only Warzone available to play.  32 players on Blood Gracht is not fun!  As a result, I always made my own games, but unless I could get 3-4 friends to join immediately, the game would never fill up.  Especially when playing in the middle of the night.
  • Bring back Visari Hammer!  That has to be the most beautiful level I have ever played.
  • Other than that, just improve upon stuff in general.  Not sure what they could do in the way of classes, but maybe they could add a second secondary badge or a tertiary badge to each class or something.  And I wouldn't mind seeing a few new round types.  I honestly thought multiplayer was excellent as is, but I trust them to come up with some good ideas for the next game.  I love objective based mutliplayer!

 

The art of Killzone was what initially drew me to the series, and the multiplayer of Killzone 2 turned it into my favorite FPS franchise.   I will be hyping Killzone 3 from day one.  :D

Edit:

And screw vehicles in multiplayer.  That would totally break the current style of gameplay they have going.  Maybe if they made compeltely separate maps and round types dedicated expressly to vehicles it would work, but then they'd be forced to take focus away from the multiplayer mode they have already worked so hard to construct.



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Squilliam said:

So whether or not I change weapons like COD or whether I carry a few more guns or they change the level design slightly so I can always be equiped properly for an engagement it doesn't matter.


The weapon required for a certain situation is always nearby in Killzone 2. When you need to blow something up, oh look, there's a rocket launcher. The levels are designed just fine with this concept in mind, and the fact that the game always fed you what you needed when you needed it was actually one of the major complaints (control issues aside) post release.

Squilliam said:

You can't use the SMG or shotgun the whole game in Killzone 2 without facing a situation where you've got a seriously inadequate weapon. Sure you can switch, but if your favourite weapon is the shotgun and you don't get as much use out of it you're not having as much fun.


Not being able to use your favorite weapon at all times != improper level design or an inadequate provision of equipment, and I don't see how the ability to only carry one main weapon effects either situation.

Yeah, you can't use the shotgun the whole game, but that revolves entirely around the type of enemy you are facing, and not the amount of weapons you can carry.



  • Party system and matchmaking - The lack of a party system was a huge oversight that really hurt the game.  It was a pain to get in a game with friends and if you had more than 3 friends than you're SOL. 
  • More weapons - Need a bigger variety of weapons.  Weapon attachments would be cool too.  
  • Less weighty controls.  I know a lot of the hardcore KZ2 fans want them to keep the sluggish controls but among the overall gaming population they are in the minority.  I'd like something similar to the BFBC2 controls if they insist on keeping some sense of weight. 
  • Better ranking system.  After you unlock the sniper at 2800 xp pts or whatever, there wasn't much incentive to rank up any higher.  For most players it took less than 24 hours to reach that point.  
  • More classes and badges. 
  • More variety in environments and  some non-symmetrical maps
  • Co-op single player campaign and a separate co-op mode
  • Local split screen multiplayer


hmduong said:
  • Party system and matchmaking - The lack of a party system was a huge oversight that really hurt the game.  It was a pain to get in a game with friends and if you had more than 3 friends than you're SOL. 
  • More weapons - Need a bigger variety of weapons.  Weapon attachments would be cool too.  
  • Less weighty controls.  I know a lot of the hardcore KZ2 fans want them to keep the sluggish controls but among the overall gaming population they are in the minority.  I'd like something similar to the BFBC2 controls if they insist on keeping some sense of weight. 
  • Better ranking system.  After you unlock the sniper at 2800 xp pts or whatever, there wasn't much incentive to rank up any higher.  For most players it took less than 24 hours to reach that point.  
  • More classes and badges. 
  • More variety in environments and  some non-symmetrical maps
  • Co-op single player campaign and a separate co-op mode
  • Local split screen multiplayer

Non-symmetrical maps can be hard to balance.  Jus t look at Blood Gracht.  The ISA have a significant advantage on the map.  The Helghast generally get stuck on the crosswalks while leaving their base, and the ISA just camp around there shooting fish in a barrel.  It's the worst choke point in the game, and it gives the ISA complete control over the rest of the objectives.



 

  • more explosions, more debris
  • more destructable enviroments
  • more varied levels
  • more weapons
  • more online modes
  • co-op campain
  • split screen modes
  • more customisation
  • expanded story
  • more casual controls
  • more vehicle section on and offline
  • flying aircraft this time
  • ranking system needs to be easier


...not much time to post anymore, used to be awesome on here really good fond memories from VGchartz...

PSN: Skeeuk - XBL: SkeeUK - PC: Skeeuk

really miss the VGCHARTZ of 2008 - 2013...

Squilliam said:
demitri55 said:
Squilliam said:

I was criticising the gameplay decisions. Did you read the first part of my sentence? It was an and/or type situation. So whether or not I change weapons like COD or whether I carry a few more guns or they change the level design slightly so I can always be equiped properly for an engagement it doesn't matter.

Just because Halo made something one way, doesn't mean that every game has to copy that design. Halo was designed for the setup, everyone else is just copying without understanding the level design and balancing requirements.

thats what im telling you lol. games are design with their own set-up so people need to stop asking for aspects of other games to be implemented in other developers games. if you like holding 3 guns then play cod but killzone only gives you the option to hold 1 main gun and 1 sidearm.

Im saying that Killzone 2 didn't design its setup as well as other titles. You're never stuck with useless weapons in Halo, Gears of War (don't like COD), Haven't played MAG so I can't compare or Half-Life for example. Either give more or make them fit the gameplay which is what I said originally.

That's true about Halo. I was playing some solo firefight (got my 200k points, yay) and was caught out in a large open area with the black eye (Need to melee to refill shield) skull on and very little health and ammo. I had around 3 Fuelrod Brutes to deal with and lots more Brutes and grunts. Somehow I managed to pull through it by picking every weapon I could scavenge. No weapon is useless and all suit near enough every encounter. Halo's weapon system really is perfect.

More ontopic:

Pretty much what Squilliam said.

I didn't like the weighty feel or the high latency and the control layout for me was absolutely fucking dreadful. Eventually you get used to ABIT but this put many people off. Even average FPS's have better controls (though most of them copy and paste from COD and Halo.)

Co-op would be a plus and they need to fix the height thing, like what was that about? It's like your character shoots from the chest so they decided to plant a camera there.