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Squilliam said:
demitri55 said:
Squilliam said:

I was criticising the gameplay decisions. Did you read the first part of my sentence? It was an and/or type situation. So whether or not I change weapons like COD or whether I carry a few more guns or they change the level design slightly so I can always be equiped properly for an engagement it doesn't matter.

Just because Halo made something one way, doesn't mean that every game has to copy that design. Halo was designed for the setup, everyone else is just copying without understanding the level design and balancing requirements.

thats what im telling you lol. games are design with their own set-up so people need to stop asking for aspects of other games to be implemented in other developers games. if you like holding 3 guns then play cod but killzone only gives you the option to hold 1 main gun and 1 sidearm.

Im saying that Killzone 2 didn't design its setup as well as other titles. You're never stuck with useless weapons in Halo, Gears of War (don't like COD), Haven't played MAG so I can't compare or Half-Life for example. Either give more or make them fit the gameplay which is what I said originally.

That's true about Halo. I was playing some solo firefight (got my 200k points, yay) and was caught out in a large open area with the black eye (Need to melee to refill shield) skull on and very little health and ammo. I had around 3 Fuelrod Brutes to deal with and lots more Brutes and grunts. Somehow I managed to pull through it by picking every weapon I could scavenge. No weapon is useless and all suit near enough every encounter. Halo's weapon system really is perfect.

More ontopic:

Pretty much what Squilliam said.

I didn't like the weighty feel or the high latency and the control layout for me was absolutely fucking dreadful. Eventually you get used to ABIT but this put many people off. Even average FPS's have better controls (though most of them copy and paste from COD and Halo.)

Co-op would be a plus and they need to fix the height thing, like what was that about? It's like your character shoots from the chest so they decided to plant a camera there.