Squilliam said:
Im saying that Killzone 2 didn't design its setup as well as other titles. You're never stuck with useless weapons in Halo, Gears of War (don't like COD), Haven't played MAG so I can't compare or Half-Life for example. Either give more or make them fit the gameplay which is what I said originally. |
That's true about Halo. I was playing some solo firefight (got my 200k points, yay) and was caught out in a large open area with the black eye (Need to melee to refill shield) skull on and very little health and ammo. I had around 3 Fuelrod Brutes to deal with and lots more Brutes and grunts. Somehow I managed to pull through it by picking every weapon I could scavenge. No weapon is useless and all suit near enough every encounter. Halo's weapon system really is perfect.
More ontopic:
Pretty much what Squilliam said.
I didn't like the weighty feel or the high latency and the control layout for me was absolutely fucking dreadful. Eventually you get used to ABIT but this put many people off. Even average FPS's have better controls (though most of them copy and paste from COD and Halo.)
Co-op would be a plus and they need to fix the height thing, like what was that about? It's like your character shoots from the chest so they decided to plant a camera there.