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Forums - Gaming - Quantic Dream devs go on strike, after a game flopping threatens 115 Jobs, Star Wars Eclipse in trouble

In February, Quantic Dream released into early access a multiplayer game they spent 8 years building, Spellcasters Chronicles. The game flopped on release, with a peak concurrent user count on release of 888 players on Steam and a Steam user review average of 58% positive, 42% negative, and servers closed just 3 months later. The entire dev team on Spellcasters Chronicles, 115 people by launch, is now at risk of being laid off, as Quantic Dream is planning a restructure that will result in the end of their multiplayer development team. The 115 person multiplayer team represents roughly 25% of Quantic Dream's workforce, 115 laid off would make this the largest gaming layoff in France since Blizzard Paris closed in 2020, resulting in roughly 260 people losing their jobs.

The Union representing Quantic Dream employees called for a strike and picket line in front of Quantic Dream's Paris headquarters yesterday, the very same day that a LucasFilm Games representative was coming to the studio for a progress check on Star Wars Eclipse, a game announced at the Game Awards 2021, nearly 5 years ago, which hasn't been seen since. The project is reportedly well behind schedule, due to over-ambitious gameplay plans stalling development, as well as leadership that reportedly do things like not checking on people in their division's work for a month, and then scrapping everything that dev worked on for a month because it doesn't meet the leader's vision.

Members on the Star Wars Eclipse dev team are calling for some or all of their colleagues from the multiplayer team to join them on Star Wars Eclipse, claiming the project is understaffed currently, leading to crunch time being implemented about a month ago to get the game further along before the LucasFilm Games representative arrived to check on it's progress. They say that in the month that the 115 devs have just been sitting around waiting for news about if they would be laid off or not, not working at all, they could have already been trained on Star Wars Eclipse's development tools, and begun assisting on it.

https://www.gamekult.com/actualite/a-quantic-dream-la-greve-pour-sauver-star-wars-eclipse-3050870937.html

Last edited by shikamaru317 - on 27 June 2026

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Must be some chinese made game. I never heard of this



Quantic Dream is owned by NetEase now, but from what I'm reading Spellcasters was developed by an internal Quantic Dream team at the Paris studio. It was a 3D MOBA similar to Smite and Smite 2.

Last edited by shikamaru317 - on 27 June 2026

shikamaru317 said:

Quantic Dream is owned by NetEase now, but from what I'm reading Spellcasters was developed by an internal Quantic Dream team at the Paris studio. It was a 3D MOBA similar to Smite and Smite 2.

And who's bright idea was it to spend 8+ f***ing years on something like that?
That genre is hard to get working (high rate of failure) and you then spend 8 years on it?

I'm sorry what next?

Do the people at casino's get bail outs too? 

I didn't win! it was a unlucky streak!   

Tough luck, better luck next time.

I think we need to start mentioning game dev studios that actually make "realistic" and sound choices these days.
Why are so many spending forever on things, and using consultant firms, ect.

Cut the Bullcrap. 

Studios need to real in scoop and focus on only the essentials.
Stop gambling on live services ect, don't do genre's that are full/hard to break into.
If you do, be willing to accept firing and job losses, studio closures. 
i.e Don't bet the farm, if you cannot afford to lose it.



KratosLives said:

Must be some chinese made game. I never heard of this

Neither do I.

I thought Detroit was their last game.



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Eh. They never made anything that wasn't laughable trash. Esp the writing.



Bite my shiny metal cockpit!

The person who greenly that game should be fired. How in the name of god did they think that was a good choice for their pedigree? Horrible news, as they are quite an iconic studio.



Vote the Mayor for Mayor!

JRPGfan said:
shikamaru317 said:

Quantic Dream is owned by NetEase now, but from what I'm reading Spellcasters was developed by an internal Quantic Dream team at the Paris studio. It was a 3D MOBA similar to Smite and Smite 2.

And who's bright idea was it to spend 8+ f***ing years on something like that?
That genre is hard to get working (high rate of failure) and you then spend 8 years on it?

I'm sorry what next?

Do the people at casino's get bail outs too? 

I didn't win! it was a unlucky streak!   

Tough luck, better luck next time.

I think we need to start mentioning game dev studios that actually make "realistic" and sound choices these days.
Why are so many spending forever on things, and using consultant firms, ect.

Cut the Bullcrap. 

Studios need to real in scoop and focus on only the essentials.
Stop gambling on live services ect, don't do genre's that are full/hard to break into.
If you do, be willing to accept firing and job losses, studio closures. 
i.e Don't bet the farm, if you cannot afford to lose it.

Yeah, spending 8 years with up to 115 devs by the end of it working on a 3D MOBA like Smite sure was a poor choice. Smite itself isn't even doing that well these days, Smite 1 has fallen to a 30 day average of 1100 players on Steam, Smite 2 has 4,800 average, putting it at #212 on Steam's most played list. Even combined, that is well below Smite's peak month of 16k average on Steam during Covid.

How in the world did they think making a Smite-esque MOBA was a wise business decision?



Here is gameplay of the game by the way:



Leynos said:

Eh. They never made anything that wasn't laughable trash. Esp the writing.

As far as success stories, this actually isn't true though. Far from it. It is down to this decision being a very poor financial one.