JRPGfan said:
shikamaru317 said:
Quantic Dream is owned by NetEase now, but from what I'm reading Spellcasters was developed by an internal Quantic Dream team at the Paris studio. It was a 3D MOBA similar to Smite and Smite 2.
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And who's bright idea was it to spend 8+ f***ing years on something like that? That genre is hard to get working (high rate of failure) and you then spend 8 years on it?
I'm sorry what next?
Do the people at casino's get bail outs too?
I didn't win! it was a unlucky streak!
Tough luck, better luck next time.
I think we need to start mentioning game dev studios that actually make "realistic" and sound choices these days. Why are so many spending forever on things, and using consultant firms, ect.
Cut the Bullcrap.
Studios need to real in scoop and focus on only the essentials. Stop gambling on live services ect, don't do genre's that are full/hard to break into. If you do, be willing to accept firing and job losses, studio closures. i.e Don't bet the farm, if you cannot afford to lose it.
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Yeah, spending 8 years with up to 115 devs by the end of it working on a 3D MOBA like Smite sure was a poor choice. Smite itself isn't even doing that well these days, Smite 1 has fallen to a 30 day average of 1100 players on Steam, Smite 2 has 4,800 average, putting it at #212 on Steam's most played list. Even combined, that is well below Smite's peak month of 16k average on Steam during Covid.
How in the world did they think making a Smite-esque MOBA was a wise business decision?