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Forums - Gaming - Unreal Engine 6 announced with Rocket League..

After years of devs and games struggling with Unreal Engine 5 we finally get Unreal Engine 6!  

Who is excited?






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I imagine this is an iterative engine upgrade and not a completely new engine



I mean, if devs struggled with UE5, they'll now have to start all over with UE6. Unless they have purposefully made it easier to use, I don't think that there'll be much difference.



You know it deserves the GOTY.

Come join The 2018 Obscure Game Monthly Review Thread.

Yeah I see no difference aswell, curious what DF will say.






Would need to see more, a few snippets of Rocket League doesn't give much to work with. My biggest hope is that there won't be as many devs coming out saying how difficult it is to work with the engine. With where we are in graphical capabilities, I'd rather there be priority placed in ease of use for developers over creating the most visually stunning engine— I genuinely see no point in going further than we already have. But that's just me, a gamer whose jaw drops to the floor whenever taking a glance at Zelda TotK running at 60FPS lol. I can barely even comprehend the graphics in games such as Forza and FFVII Rebirth.



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The most important aspects of it for me are:

1-The fix of the damned stutters. They were present in UE4 and remained in UE5. Will they finally do something about it or will we keep calling it Stutter Engine?

2-A bigger focus on native rendering. UE5 was designed with upscaling in mind and that had an effect in how poorly the games performed when trying to run them at native resoltions.

And, just to be clear, I expect none of them to be fixed.



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