Right at the start of the videogame history, games were pretty simple, the goals were pretty much getting the high score, moving your avatar to the finish line and many other linear missions without any significant meaning.
But as time pass, the avatars were getting shape and with that they were having a name, a function and a world to survive and accomplish their ambitious objectives.
Some of these characters finished their history with just one game, but others have a long adventure that continues for generations (Hardware and lore-wise).
We all know that no matter the media, the author will definetily miss some marks of continuity, but in videogames its like part of the identity of some franchises to have no sense of linearity of their story. Some people find funny, some get furious, some get confused and some just go with the flow and enjoy the game despite the flaws in the script.
This thread is to list, discuss and maybe help to understand some of the most remarkbles story disconection and inconsistencies in videogames franchises.
Last edited by 160rmf - 4 hours ago
We reap what we sow











