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Chrkeller said:

The entire Zelda time line makes me laugh because it makes no sense. It magically splits into 3 paths from Ocarina. I still maintain there isn't a continuous story across all games but Nintendo just tried to force it.

I actually think the Child and Adult timelines make sense as a split from the time-travelling events of Ocarina. Both the OoT>MM>TP and OoT>WW>PH>ST timelines make sense and feel like they were thought out to some degree. Skyward Sword also seems like a well thought out prequel to the events of all Zelda games.

The Downfall timeline though, that's just kinda stupid. It's like, "we didn't know where to fit these games so look, it's the ones where Link lost!" and I guess it makes some sense because A Link to the Past implies that some hero lost against Ganon in the past, but eh, it feels really contrived.

The worst thing for me is how Breath of the Wild ended up breaking the timeline, where it took them years to decide on where to put it and even when they did it makes no sense at all, so it was essentially a complete reboot - only to fuck up the rebooted continuity at the first time of asking, with Tears of the Kingdom acting basically as a complete retcon of Breath of the Wild's story.