So the Xbox One launch had a ton of issues that have been well discussed. These range from the high price, the forced inclusion of Kinect, the lack of enticing launch exclusives, the staggered worldwide launch due to Kinect, etc.
One aspect that I find really baffling is the lack of backwards compatibility with the Xbox 360 (and OG Xbox). The PS4 did not have backwards compatibility but that was somewhat understandable because Sony smartly moved away from the Cell architecture towards something more multiplat friendly. I am less clear on why Xbox One did not have BC on Day 1. This is even more surprising because Xbox One eventually gained limited BC down the line through software emulation. So it was possible. Was Microsoft wrong for not prioritizing backwards compatibility on day one?
Think about it, the 360 had a huge user base (especially in USA) and a great library. In the early days of that gen when the software lineup was lackluster having access to the 360s best titles could have made Xbox One more appealing. MS execs have since gone on record to state that the Xbox One generation was the worst one to lose because that's when digital game sales took off and players became more locked in with separate ecosystems.
Then again, maybe it would not have made a difference. After all, the Wii U was fully compatible with the previous gen leader the Wii and that did not help its sales noticeably.
What do you think?
http://www.youtube.com/watch?v=F1gWECYYOSo
Please Watch/Share this video so it gets shown in Hollywood.







