As I thought, MK 11 looks much better than MK 1 on Switch.
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As I thought, MK 11 looks much better than MK 1 on Switch.
The lighting, character models and performance are all better on MK11. Who was responsible for the MK1 port? I'm sure porting an Unreal 4 game to Switch is harder than porting an Unreal 3 game but the game shouldn't have been released in this state. There are plenty of good Unreal 4 games on Switch.
Steam Deck Fangirl, Series X appreciator, PlayStation Games freak, Switch 2 Beggar.
MK1 looks sharper and cleaner to me than 11. Both look terrible. The switch is good with cartoon graphics. It doesn't have the hardware for these types of games. I'm surprised people are surprised.
I have MK11 on Switch and played it quite a lot. It was a good port, the fights were graphically, though obviously lower quality than the PS4/XBO versions, good enough and fluent. The only problem area was the island hub-world, of which I've forgotten the name, which had low framerate and took an even bigger graphical hit. Anyway, too bad MK1's port doesn't seem to be up to standard.
Chrkeller said: MK1 looks sharper and cleaner to me than 11. Both look terrible. The switch is good with cartoon graphics. It doesn't have the hardware for these types of games. I'm surprised people are surprised. |
Why are you surprised that people are disappointed? NetherRealm Studios have supported Nintendo consoles since the SNES. They usually care about what they release. Im sure this was WB just telling them to do it, but still...
Launch day and date of the other versions is probably compromising the quality. Giving dedicated port window after the main development is done would probably be better for Switch owners