Got to hand it to these companies - they know how to get the masses talking with such vague info and theoretical numbers.
While nice to have some confirmation, I’m more interested in far more meaningful info, like RAM amount/speed, Bus Speeds, Bandwidth, CPU clocks/speed, etc.
Well it's called marketing. It's more easy to market rather than talking how many polygon, vertex , LOL. It will be forever the same. It's just marketing gimmick and Jargon. Now it's depend on how game can truly showcase the value. I bet 120fps and 8k will be another keywords.
Also detailed spec will be reveal when Digital Foundry has the console or made some interview , or probably at the GDC we can have more info.
I know what it is obviously, it just bugs me because I’m a tech/hardware guy who wishes they were a bit more transparent (and it would keep the ‘marketing’ intact).
Also, they don’t have to talk about tris/verts/polies to market actual specs. But, in that same breath, knowing how many triangles a device can produce is more useful than floating point ops/sec.
Last edited by CGI-Quality - on 24 February 2020