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Forums - Sony Discussion - Gran Turismo PS5: 4K Resolution is Enough, Looking Into Higher Than 60fps - Kazunori Yamauchi

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What do you think

Yes 2 6.45%
 
That's to much 3 9.68%
 
I dont mind the games running at 30 fps 0 0%
 
Make it 120 fps with 4k with PS4 graphic 3 9.68%
 
Make it 60 fps 4k with be... 23 74.19%
 
Total:31

https://www.gtplanet.net/gran-turismos-future-4k-resolution-is-enough-but-240fps-is-the-target/

Kazunori Yamauchi has made some interesting comments about the future direction of Gran Turismo’s graphics. The Polyphony Digital studio boss has suggested that frame rate, rather than display resolution, may be the area in which the next titles in the series look to improve.

Yamauchi was participating in a round-table discussion with local Australian media. The questions naturally centered on the FIA event itself, but he took wide questions on GT Sport and the Gran Turismo series as a whole.

Naturally, given Gran Turismo’s reputation for pursuit of graphical fidelity, one question looked out how the series might evolve with the next generation of consoles. We’ve already seen GT Sport used to showcase 8K resolutions, and 8K is a key feature for PS5, so Yamauchi’s answer came as something of a surprise.

“I think, display resolution-wise, 4K resolution is enough.”

Given Sony’s promotion of the PlayStation 5’s abilities with 8K resolution it’s interesting to hear one of its leading first-party studios remark that it might be too much. Certainly players have few complaints about the detail offered in GT Sport, so Yamauchi’s point has good foundations.

Where Polyphony Digital is looking to improve is with frame rates. On the PS4 Pro, GT Sport will hold to 60fps in the frame-rate priority mode, but that’s not what Yamauchi is targeting for PS5. Instead he’s looking at using the PS5’s increased power to move that mark upwards:

“Rather than a spatial resolution that you’re talking about, I’m more interested in the advancements we can make in terms of the time resolution. In terms of frames per second, rather than staying at 60 fps, I’m more interested in raising it to 120 fps or even 240 fps. I think that’s what’s going to be changing the experience from here on forward.”

Higher frame rates allow for a smoother perception of motion, something potentially useful in a racing game where cars are moving in close quarters. At 60fps your screen could display an opponent’s car only to within five feet of where it actually is, but that falls dramatically as the frame rates increase — something that can only improve the racing experience. That is assuming your display is capable of those frame rates.

Yamauchi also noted that the increase in power from console generation to generation is, over time, resulting in diminishing returns: “Going from PS1 to PS2 there was a hundred times the performance difference between the two console generations. An advancement like that is no longer possible.”

I think 120 fps is enough because none of consumer TV have more then 120 fps except PC monitor. I hope they make it 120 fps at 1440p or 4k with 60 fps with PS5 visual graphic. While with PS4 graphic i hope it can achieve 120 fps with 4k , because 4k at 60fps already achieve on Xbox One X with Forza. 



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Why would graphics have to be PS4 level? More to graphics than FPS and resolution. I just hope they can finish it up before half the gen is over...



240fps, while awesome is overkill. If they want high fps, they should aim for 120.

It'll be interesting to see this game in action.



ironmanDX said:
240fps, while awesome is overkill. If they want high fps, they should aim for 120.

It'll be interesting to see this game in action.

The link saying "but 240fps is the target" is misleading he said I'm interested in 120fps or ... even 240 fps making it seem  like 120 fps / 4K will be the focus with 240 fps being something they would consider if 120fps /4K still left plenty of headroom, but not something they would try to shoehorn in. 



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60 fps at 4k and a decent number of cars... let's aim for something that is actually achievable



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So that means 2027?



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I chose 240fps because ...why not. *shrugs* I don't think they will hit that target, but if they're claiming they can...go for the best you can offer while maintaining efficiency.



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He may have interest in it, but probably will use the budget in effects and at most will achieve 4k120fps. But I would like they offer option for 8k60fps as well. It is more probable that whenever I change my TV I get 8k60fps monitor than 4k120fps (because for 4k res my TV is already enough for me.



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CGI-Quality said:
⚠️

Remember not to simply copy/paste the full article. Bits and pieces with the source is sufficient.

I appreciate your attention, but you changed the title so far from the point of the article. You should let leave the 240 hz or change to "prioritizing frame rates greater than 60 fps ".



I guess there's hope for psvr in that case, targeting higher frame rates will make that more achievable. However he also said:
“Once we get to dual 8Ks, it’ll be pretty nice,” he said. “Dual 8K and about a 200Hz refresh rate. Maybe in another 50 years?”
https://venturebeat.com/2017/06/21/gran-turismo-creator-expected-a-more-incredible-psvr/

My 4K HDR tv doesn't go over 60 fps input wise and it's too soon to buy another one again. Small chance a firmware update can add 120 hz input, no idea. It doesn't really matter anyway since the real bottleneck is the internet. GT Sport on the American server puts people 9,000 km apart together. From Canada to Brazil (where GT Sport is very popular) has default 166ms ping time (global ping statistics Toronto to Brasilia). Then you get consumer (isp to home) internet lag on top of that. So reducing the render time by 8 ms isn't going to do one bit for sport mode. Well I guess it's a reduction by 16ms since the transmission and display side will be faster as well.

Anyway a stable frame rate with stable input lag is all you need. You simply get used to where to brake and when to turn in, as long as it's constant and below 100ms total it doesn't matter what it really is. I've only had trouble in NFS Shift 2 where the input lag was 120ms. The fast cars became too difficult to keep straight. Perhaps the silly twitchy cars like SRT Tomahawk will be easier to drive at 120 fps. Racing is mostly anticipating and reading the moves of other cars well before they happen. If you drive like a twitch shooter you won't get far. Improving the forward prediction to compensate lag variance will improve sport mode 10x more than doubling the frame rate.