Forums - Gaming Discussion - Revisiting Final Fantasy 13

I can only tell you that I liked the game and the sequel but haven't played the third even though I bought it.



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Ultr said:

Its a great game and I dont really understand if people say the story is confusing, Its pretty straight forward.
The combat mechanic is still enjoyable and fun after 40-50h, which is when the game ends so I see no problem there either.
The characters tend to sometimes be a bit kitschy, but I am mostly ok with that.
And no not everyone hated the game, it is like most of the time "a very loud minority"

and its about as linear as every other ff game, so yeah

The story isn't 'confusing', it's just very, VERY poorly told, requiring you to look up datalogs and studying the in-game encyclopedia to understand 90% of what's happening. You shouldn't have to do homework for a game, especially not a JRPG. Dark souls gets away with it becuase the point of Dark Souls is atmosphere and gameplay, but Final Fantasy's story has always been super important. 



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Majin-Tenshinhan said:
It's not bad as long as you can deal with the heavy linearity (I don't mind it), but I feel like the sequels really ruin it retrospectively with awful story decisions.

Really? I love linear games and overall tend to prefer them over open-world or nonlinear games. FFXIII might as well have been on rails. You have virtually no agency whatsoever until chapter 11. You have a very distinct, nigh-immutable series of events down to the sequence of fights and events and even your character levelling is basically a straight line. 

Linearity is fine, but it also has to be tight. You can't have a game this linear and still fail to actually use proper exposition or world building. if a game is this linear, I expect it to be engaging and enjoyable, not a scattershot, haphazard mess. Linear gameplay is great...but you can't also have a story you have to read via an ingame encyclopedia. Either your gameplay is good and the story is a nice bonus, or the story is the focus and gameplay is ancilliary. (Ideally both would be balanced, but you gotta ahve at least one). FF fails both by being linear and absolutely failing at the one thing you gotta succeed at when your game is linear: Tightness of narrative. 



I got it all, baby! 

PS4, Switch, WiiU, XBO, PC
Vita, 3DS, Android

Top 6 this generation: 
Bloodborne, Sekiro: Shadows Die Twice, God of War, The Legend of Zelda: Breath of the Wild, Dark Souls III, Red Dead Redemption II

" FF-XIII-2 has good battle system!"

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According to the credible ranking of this actual Final Fantasy fan who played every single game in the franchise I can safely say that the FF13 saga is on rank 2.



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You're better off just revisiting Xenoblade Chronicles, a game that greatly influenced JRPGs more than Final Fantasy XIII, and for good reason. Hell, it even inspired Final Fantasy XV more than Final Fantasy XIII (which was originally Versus XIII a linear game and changed to XV an open world game).

What can be said about XIII beyond the fact it's the first single player Final Fantasy without any of the most influential creators save Namura and the guy who makes the score of Final Fantasy, not that you'd even know because most of the music isn't an updated or different approach to any of the old Final Fantasy music (at least in the first XIII, I played part 2 for a handful of hours and barely touched XIII-3 at all, but I did beat XIII). Not to mention the music shoved in everyone's face in advertising was a Leona Lewis "My Hands" song not even in the Japanese version if I'm not mistaken. But let's move on.

What can be said about XIII (at least the original) that fits more perfectly than style over substance. You'll notice when you look at everything, it looks very good, too bad there just isn't much to do here. What do I mean by that? I mean roles that you level up are just as linear as the game itself. You choose the role you want to level up, then it has a skill tree that is mostly line to line leveling based on how many skill points you have. And they are mostly exactly the same for every character, bar a few branches (and by this I usually mean literally one additional skill you can choose either or then back to the straight line path) you go from skill to skill in a straight line. Oh, and the ones who get the very few additional skills are people who are naturally leaning toward that class. Like Lightning (and I almost threw up in my mouth a little just typing the name) will have 2 or 3 additional soldier skills than Hope, while hope will have a few more saboteur skills than Lightning. Mostly negligable though, and the actual skill tree is pretty sparse even if the character gets the few extra skills.

Beyond the level system, the combat's pretty shallow, and if you Libra the enemy the game can literally play itself. (Libra detects the skills most damaging to an enemy, and there is an auto battle function which will do everything to include changing the classes of you characters back and forth to heal, etc.) As for customization you get to add two accessories and a weapon... and that's it. And you can either buy these weapons from floating orbs that act like "shops" or you can use materials to create new weapons. I made a weapon with parts once, that's it, and I bought weapons every time an orb came up and I beat the game with absolutely no problem. And that about it for your character. The only aesthetic changes that can be made to your guy btw is the weapon (a bit, it mostly just changes color) and your two accessories (like Lightnings earrings will change from blue to black).

As far as the world, it may look cool, but looking cool is all it will ever do (again for the original XIII) No real interaction with towns, there's even a Gold Saucer like area you go to (forget the name) and there is literally nothing you you to do there. The entire world is just a pretty back drop... And that's it, nothing else to really say about the world.

And God there is SO much more I could write. It's a game specifically made for it's visuals, and they don't hold up. That's what I'm gonna leave it on. Again at least as far as the first XIII which is the one I really know.



Enjoyable, definitely too repetitive but they made some great strides in terms of strategy but the management was too macro.

Good characters and a solid story but some poor story telling and world building with most of the most interesting stuff left to datalogues.

In spite of its flaws i was actually able to finish it unlock FFXV which felt half baked by comparison even if its general openess appealed to my rpg sensibilities



Runa216 said:
Ultr said:

Its a great game and I dont really understand if people say the story is confusing, Its pretty straight forward.
The combat mechanic is still enjoyable and fun after 40-50h, which is when the game ends so I see no problem there either.
The characters tend to sometimes be a bit kitschy, but I am mostly ok with that.
And no not everyone hated the game, it is like most of the time "a very loud minority"

and its about as linear as every other ff game, so yeah

The story isn't 'confusing', it's just very, VERY poorly told, requiring you to look up datalogs and studying the in-game encyclopedia to understand 90% of what's happening. You shouldn't have to do homework for a game, especially not a JRPG. Dark souls gets away with it becuase the point of Dark Souls is atmosphere and gameplay, but Final Fantasy's story has always been super important. 

hmmm maybe, I was so into the world that I read every single datalog and encyclopedia entry... maybe thats why I enjoyed it more. I cant disagree with you there as you are right about that, the game should not force you to read all that to understand it.

I once listend to a reviewer saying the same thing about FF15 that he didnt like the game but once he read everything from books, movies, all kind of datalogs he started to appreciate the rich world that they aparently built



Runa216 said:
Ultr said:

Its a great game and I dont really understand if people say the story is confusing, Its pretty straight forward.
The combat mechanic is still enjoyable and fun after 40-50h, which is when the game ends so I see no problem there either.
The characters tend to sometimes be a bit kitschy, but I am mostly ok with that.
And no not everyone hated the game, it is like most of the time "a very loud minority"

and its about as linear as every other ff game, so yeah

The story isn't 'confusing', it's just very, VERY poorly told, requiring you to look up datalogs and studying the in-game encyclopedia to understand 90% of what's happening. You shouldn't have to do homework for a game, especially not a JRPG. Dark souls gets away with it becuase the point of Dark Souls is atmosphere and gameplay, but Final Fantasy's story has always been super important. 

I understood the story the first time round without these but it leaves a very bad taste in ones mouth without all the necessary world building. Comparably every final fantasy before this sewed every ounce of the world into playable and story segments.

Although FFXIII is a masterpiece compared to the aweful story telling FFXV which relies on entirely separate pieces of media like the CG film and anime to build its world. 



Otter said:
Enjoyable, definitely too repetitive but they made some great strides in terms of strategy but the management was too macro.

Good characters and a solid story but some poor story telling and world building with most of the most interesting stuff left to datalogues.

In spite of its flaws i was actually able to finish it unlock FFXV which felt half baked by comparison even if its general openess appealed to my rpg sensibilities

Agreed, at least in part. Story telling I think is one of its weaker points because it first the whole L'Cie and Fal'Cie stuff get confusing, peoples motivations change on a dime with no real satisfactory conclusion. It goes from "I wanna kill this person" to "nah let's be friends" way to quickly. Not to mention one aspect, and really the biggest aspect makes no sense at all, but that would be spoiler territory. The big twist basically.

It's a game that's not assaultingly bad but fails to live up to any other major jrpg franchise. That gen's Tales Of Vesperia is better, Xenoblade X is better, Persona 5 is better, I really can't think of a major jrpg that is worse and the reviews and receptions only go down from the first which didn't score well critically or consumer wise and for good reason.