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Forums - Gaming Discussion - Diablo series is coming to mobile

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Another announcement fresh form Blizzcon.

Diablo Immortal

Takes place between Diablo 2 and Diablo 3. Five years after the destruction of the Worldstone. But the fragments still corrupt the world and they want to explore the things and stories that happened in that time.

On mobile plattforms but according to Blizzard Gameplay of an Action RPG comes first.

NetEase is invoved in this.

Adds new forms of movement and gameplay and is a MMO with a lot of people on the same servers.

You can preregister now on the official website: https://diabloimmortal.com

Cinematic Trailer: https://www.youtube.com/watch?v=RtSmAwpVHsA

Gameplay: https://www.youtube.com/watch?v=Ab2-WW1skOM

Last edited by Marth - on 02 November 2018

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My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

So according to the Diablo team the game is supposed to be an ongoing experience. So a mobile service.



Marth said:
So according to the Diablo team the game is supposed to be an ongoing experience. So a mobile service.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

3 likes 37 dislikes says it all.



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Ok so it is not fully MMO. There are special zones where you can meet other players.
And there are instanced dungeons for you and your party.

They looked a lot at WoW while developing this. Your capital city is Westmarch when it wasn't yet corrupted.



Classes so far:
Barbarian, Crusader, Demonhunter (they also talk about revealing the origins of demonhunters in this game), Necromancer, Wizard, Monk.
Those are only launch classes and they want to expand on that. Hinted that D3 classes are high on the priority list.



Now on to the controls.
They worked long on a good implementatin of a virtual control stick. (But boy does the framerate look bad in the videos :D )
Control scheme is lot like other mobile titles.

New skills and combos. All classes have 12 or more skills and you can equip 5 of those at the same time.
Design philosophy taken from Diablo 3. Certain legendaries can change your playstile.

Game is integrated into battle.net

They partnered with NetEase and now a few of those guys are coming to the stage.
Aaaaand they said nothing of value. Just basic empty pr talk.

Last edited by Marth - on 02 November 2018

Marth said:
Now on to the controls.
They worked long on a good implementatin of a virtual control stick. (But boy does the framerate look bad in the videos :D )
Control scheme is lot like other mobile titles.



User was warned for this post. ~ Pemalite.

Last edited by Pemalite - on 03 November 2018

My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

Lastly Q&A: I am paraphrasing here I am not a good copywriter. Brackets are my comments

1. What happened to druids?
We are adding classes over time. Devs have votes, let's se what happens

2. How long has it been in development, how has it effected other Diablo projects?
Has been an idea for a long time since they have a long history of cooperation with NetEase.
(What a empty statement)

3. Timeframe of release?
When its done (TM)

4. Stuff about the Trailer?
Trailer is rendered with ingame assets in mobile but prerendered. Look at the demo.

5. Armor progression linear or part by part?
Like other games. Legendarys and Sets are in.

6. How deep are Skilltrees and stuff?
Still working that out.

7. There are mechanics in there that people would like to have in D3. Will they come over or will the game be ported?
No plans for ANY port. iOS and Android only. Not even PC planned.

8. How hard can the difficulty get?
No definitive answer yet but want to make it a true Diablo experience. Looking to make it challenging. Flexible difficulty planned. Demo is easy so everyone can achieve something but not representitive.

9. Hardcore mode in there?
(Needs to think long for that one) He is not sure whether mobile platforms are ready for something for that. ALso because of disconnects and stuff. But they like the high stakes. Hardcore itself unlikely but mechanics with more stakes.

10. Is this an Aprils fools joke? (that guy is mad :D Audience liked that one)
No its not. Maybe something they learned from the mobile game can improve the existing games.

11. Last one: Why is it coming to moblile?
We always want more people to play (and pay) for our game. Phones can do so much more nowadays. (Not mine) Unused potential and stuff.

Another panel 5:45 tomorrow. Lore&World panel. And Skills.


And its over.