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Forums - Nintendo - ARMS 2 Hopes and ideas

Replicant said:
Wyrdness said:

1. Source is this very site click on charts at the top of the page and search game totals, considering this site tracks retail sales

2. and you've not debunked anything

3. the burden is on you to prove what the retail sales are because all you've posted as quarter reports which show the total including digital sales.

4. Want an idea of Arcade Edition sales this was SFV's total at the end of March 3 months after AE, the the previous quarter report showed SFV at 2m so SFV in Jan-Feb-Marach only sold 100k which is half the time period you're trying to spout this image comes from Capcom's report

5. so where did you get 2.5m from because in your very link it doesn't say it sold 2.5m only that they're heading there. This site has SFV at 1.3m which would be retail while Capcom's numbers last said 2.1m, 800k digital across PS4 and Steam is an extremely plausible scenario.

You have no point here what so ever you tried to be another online commando.

1. So you're using VGC as the source for SFV's number but Nintendo as the source for ARMS' number. Why?

2. That's the thing. I'm not trying to debunk anything. I'm asking for a source proving your claims.

3. Usually, the burden of proof lies with who declares (you: "ARMS has outsold Tekken 7 and SFV retail sales").

4. I thought you knew that Capcom doesn't mix sales numbers of re-releases together with sales numbers of original releases. SFV and SFV Arcade Edition as well as SFIV, Super SFIV, Super SFIV Arcade Edition, and Ultra SFIV are all separate. As are every other original release and re-release.

5. Yoshinori Ono in December 2017: "Accumulated lifetime sales is getting close to 2.5 mill."

 

Even though you can't seem to back it up with a source, I'll give you that ARMS could very well have outsold SFV at retail. This literally cuts out the PC version though as well as a chunk of the PS4 version and one may wonder why it's necessary to set up these terms in order to make ARMS look succesful. Considering that SFV is a game that many have deemed a huge flop, I fail to see how any of this proves that "ARMS exceeded expectations by miles".

And what about Tekken 7? That game shipped 2.8 mill back in March. Where's the source proving is hasn't crossed 2 mill at retail over 4 months later?

Mate this is something you can not argue as Capcom's own official report has SFV at 2.1m in total at the end of March the is no two ways about this you've been shot down hard here, Ono is known to talk a lot of crap when he is interviewed you don't even understand what you even replied to, someone asked what Arms' total sales are and I pointed its total sales are more than SFV's retail sales which this site tracks.

1. Yeah because VGC has the retails sales which we can compare to Arms' total sales not rocket science, subtract VGC's numbers from totals reported at quarter reports for both Tekken and SFV.

2. You are it's the reason you tried to reply and now you've found yourself in a hole.

3. I have proof on the numbers on this very site you have to prove the retail numbers are higher than 2m with out digital.

4. AE is not a new version of SFV it's a large patch for SFV in order to get AE you need to buy SFV and let the game update the fact you don't know this and have tried to push it as a factor is comical.

5. Again Capcom's fiscal year report end March 2018, this is a legal report to investors on business performance so Ono was talking nonsense as clearly it's there for all to see SFV's total was at 2.1m back at the end of March this is something you can not argue and ironically even backs my point the Arms' total sales are higher than SFV's retail sales because around a decent amount of SFV's sales would be on Steam.

 

Ofcourse you now fail to see how Arms exceeded expectations you've realised your attempt at debunking has fallen flat and have now changed your tune to "SFV was a flop" had someone before Arms' release said it was going to keep up with SFV's sales numbers few people would believe it hence why bold prediction threads are popular for people to go back to, even with the PC version at a total of 2.1m it's likely the digital on PS4 alone puts the retail sales lower than 2m.



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curl-6 said:
GoOnKid said:

Ok but then why did it have to be the Mario Kart team to produce it if they should rather make games with higher sales potential?

They massively overestimated its sales potential.

Could be. Or that the model of opportunity costs only works on paper while the real world is different.



GoOnKid said:
curl-6 said:

They massively overestimated its sales potential.

Could be. Or that the model of opportunity costs only works on paper while the real world is different.

Well, at the time they were just coming off the breakout success of Splatoon which managed to launch a new A-tier franchise despite being on the dead Wii U. It stands to reason that gave them increased faith in pushing for new IPs, and games like 1-2 Switch and LABO also suggest they were expecting Wii-type experiences to be big on Switch, so they figured pairing a Splatoon-esque new IP with a Wii-style gameplay experience would be another breakout success.



curl-6 said:
GoOnKid said:

But curl, how do you explain ARMS' existence in the first place?

After the massive success of Splatoon, Nintendo thought they could create another breakout new IP and simultaneously showcase the Joycon's motion controls.

That's not how product approval at Nintendo works. ARMS came about because Yabuki and the team wanted to experiment with a third person fighting game based around shooting mechanics, which they felt were a natural fit for the Joy-Con motion controls. Nintendo saw potential in the project and gave them the green-light. It's not like Nintendo told the team to make another Splatoon like mega-hit, ARMS was made because the developers wanted to make it. 



TheMisterManGuy said:
curl-6 said:

After the massive success of Splatoon, Nintendo thought they could create another breakout new IP and simultaneously showcase the Joycon's motion controls.

That's not how product approval at Nintendo works. ARMS came about because Yabuki and the team wanted to experiment with a third person fighting game based around shooting mechanics, which they felt were a natural fit for the Joy-Con motion controls. Nintendo saw potential in the project and gave them the green-light. It's not like Nintendo told the team to make another Splatoon like mega-hit, ARMS was made because the developers wanted to make it. 

That is not how product approval works, Nintendo don't greenlight projects just cos some guy wanted to do it, like every company in their position they estimate sales potential and allocate resources accordingly, that's how businesses work.



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curl-6 said: That is not how product approval works, Nintendo don't greenlight projects just cos some guy wanted to do it, like every company in their position they estimate sales potential and allocate resources accordingly, that's how businesses work.

It's just that some guy wanted to do it though. Nintendo starts off by gathering a small team led by a front-man to brainstorm new ideas, be it a new concept or new take on established IP. ARMS came out of one of these Brainstorming sessions, and Nintendo felt the idea was something that player would really enjoy. Sometimes multiple groups come up with ideas for a single game. They do see sales potential in this stuff, but they also measure based on idea strength and predicted player interest. Nintendo's not your typical AAA developer, they have a very freeform creative culture. Shinya Takahashi described it like this. 

“In many cases, we begin by assigning a small group to a project; not necessarily senior staff, but developers, to try and come up with ideas. Those lead to the end product. Super Mario Odyssey is a good example to explain this: we actually had several small groups and as a result we had many different ideas, which we then put together to make a single product. Naturally during the course of early development, we find the right mission for each project. I believe every game has a different mission. With [Nintendo Switch launch game] 1-2 Switch, for example, the mission was to make a party game where players would not have to look at the screen – where people would face each other.”



TheMisterManGuy said:

curl-6 said: That is not how product approval works, Nintendo don't greenlight projects just cos some guy wanted to do it, like every company in their position they estimate sales potential and allocate resources accordingly, that's how businesses work.

It's just that some guy wanted to do it though. Nintendo starts off by gathering a small team led by a front-man to brainstorm new ideas, be it a new concept or new take on established IP. ARMS came out of one of these Brainstorming sessions, and Nintendo felt the idea was something that player would really enjoy. Sometimes multiple groups come up with ideas for a single game. They do see sales potential in this stuff, but they also measure based on idea strength and predicted player interest. Nintendo's not your typical AAA developer, they have a very freeform creative culture. Shinya Takahashi described it like this. 

“In many cases, we begin by assigning a small group to a project; not necessarily senior staff, but developers, to try and come up with ideas. Those lead to the end product. Super Mario Odyssey is a good example to explain this: we actually had several small groups and as a result we had many different ideas, which we then put together to make a single product. Naturally during the course of early development, we find the right mission for each project. I believe every game has a different mission. With [Nintendo Switch launch game] 1-2 Switch, for example, the mission was to make a party game where players would not have to look at the screen – where people would face each other.”

Brainstorming and developers wanting to try things does play a role, yes, but it's not like Yabuki or Miyamoto just goes "I wanna make a game where giraffes swordfight with toothpicks" and Nintendo go "cool, here's a blank cheque, take any EPD team you want for the next 3 years." Before they'll commit those kind of resources, Nintendo will need to be convinced that they will get a strong Return On Investment, that the end product will be successful enough to have justified tying down one of their flagship teams for three years at a time when they need all the heavy hitters they can get to drive hardware adoption.



Wyrdness said:
Replicant said:

1. I pointed its total sales are more than SFV's retail sales which this site tracks.

2. Ofcourse you now fail to see how Arms exceeded expectations you've realised your attempt at debunking has fallen flat and have now changed your tune to "SFV was a flop" had someone before Arms' release said it was going to keep up with SFV's sales numbers few people would believe it hence why bold prediction threads are popular for people to go back to, even with the PC version at a total of 2.1m it's likely the digital on PS4 alone puts the retail sales lower than 2m.

1. You said that "ARMS has outsold Tekken 7 and SFV retail sales so it's safe to say it exceeded expectations by miles". No need to lie about what you said just because you know that your claim is probably wrong.

2. I've literally just posted: "I'll give you that ARMS could very well have outsold SFV at retail." I wonder why you won't talk about Tekken 7. Could it be because its retail sales are probably above ARMS'? 



Replicant said:
Wyrdness said:

1. I pointed its total sales are more than SFV's retail sales which this site tracks.

2. Ofcourse you now fail to see how Arms exceeded expectations you've realised your attempt at debunking has fallen flat and have now changed your tune to "SFV was a flop" had someone before Arms' release said it was going to keep up with SFV's sales numbers few people would believe it hence why bold prediction threads are popular for people to go back to, even with the PC version at a total of 2.1m it's likely the digital on PS4 alone puts the retail sales lower than 2m.

1. You said that "ARMS has outsold Tekken 7 and SFV retail sales so it's safe to say it exceeded expectations by miles". No need to lie about what you said just because you know that your claim is probably wrong.

2. I've literally just posted: "I'll give you that ARMS could very well have outsold SFV at retail." I wonder why you won't talk about Tekken 7. Could it be because its retail sales are probably above ARMS'? 

1. What lie can you not read you asked why VG numbers were used and its explained to you if you can't even read replies properly in accordance to what they're responding to that's your own issue you have not provided anything to debunk what I've put forward.

2. You're reaching because I've pointed out VG's numbers earlier which are retail estimates and are below total numbers given for Arms you have to prove the retail sales are above Arms' sales I've told you this already, as it goes everything on my end is accounted for, you've dug yourself in a hole you can't climb out of hence why you're trying to deflect attention from your side of the argument you started. I told you not to start what you don't want to finish.



Wyrdness said:
Replicant said:

1. You said that "ARMS has outsold Tekken 7 and SFV retail sales so it's safe to say it exceeded expectations by miles". No need to lie about what you said just because you know that your claim is probably wrong.

2. I've literally just posted: "I'll give you that ARMS could very well have outsold SFV at retail." I wonder why you won't talk about Tekken 7. Could it be because its retail sales are probably above ARMS'? 

1. What lie can you not read you asked why VG numbers were used and its explained to you if you can't even read replies properly in accordance to what they're responding to that's your own issue you have not provided anything to debunk what I've put forward.

2. You're reaching because I've pointed out VG's numbers earlier which are retail estimates and are below total numbers given for Arms you have to prove the retail sales are above Arms' sales I've told you this already, as it goes everything on my end is accounted for, you've dug yourself in a hole you can't climb out of hence why you're trying to deflect attention from your side of the argument you started. I told you not to start what you don't want to finish.

VGC numbers:
Tekken 7: 1.78 mill
ARMS: 1.72 mill

Official numbers:
Tekken 7: 2.8 mill (4+ months ago)
ARMS: 2.01 mill

Why in the world do you insist on comparing Tekken 7's VGC number to ARMS' official number?

Please tell me. You keep acting like there's something I'm missing.

I'm saying that:
1. ARMS' retail sales could very well be above SFV's retail sales (SFV retail+digital is most likely higher than ARMS retail+digital though due to Steam and PS Store).
2. Tekken 7's retail sales could very well be above ARMS' retail sales (VGC has Tekken 7 retail above ARMS and 4 months ago Tekken 7 had sold 2.8 mill in total).
3. Therefore your claim that "ARMS has outsold Tekken 7 retail sales so it's safe to say it exceeded expectations by miles" is probably false.