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curl-6 said: That is not how product approval works, Nintendo don't greenlight projects just cos some guy wanted to do it, like every company in their position they estimate sales potential and allocate resources accordingly, that's how businesses work. |
It's just that some guy wanted to do it though. Nintendo starts off by gathering a small team led by a front-man to brainstorm new ideas, be it a new concept or new take on established IP. ARMS came out of one of these Brainstorming sessions, and Nintendo felt the idea was something that player would really enjoy. Sometimes multiple groups come up with ideas for a single game. They do see sales potential in this stuff, but they also measure based on idea strength and predicted player interest. Nintendo's not your typical AAA developer, they have a very freeform creative culture. Shinya Takahashi described it like this.
“In many cases, we begin by assigning a small group to a project; not necessarily senior staff, but developers, to try and come up with ideas. Those lead to the end product. Super Mario Odyssey is a good example to explain this: we actually had several small groups and as a result we had many different ideas, which we then put together to make a single product. Naturally during the course of early development, we find the right mission for each project. I believe every game has a different mission. With [Nintendo Switch launch game] 1-2 Switch, for example, the mission was to make a party game where players would not have to look at the screen – where people would face each other.”







