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The best open world game ever made

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Breath of the Wild 62 53.45%
 
Red Dead Redemption 5 4.31%
 
Horizon: Zero Dawn 11 9.48%
 
GTA 5 11 9.48%
 
Assassin's Creed 2 0 0.00%
 
Witcher 3 12 10.34%
 
Gothic 2 3 2.59%
 
Batman: Arkham City 1 0.86%
 
Infamous 2 0 0.00%
 
Other 11 9.48%
 
Total:116

Breath of the wild, Skyrim and Xenoblade Chronicles X are my faves.



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I'll join h2o with his answer.

As a complete Open-World, BOTW definitely got the "OPEN" part on a scale I've never seen before.

Now, when it comes to designing an Open-World, Monolith Soft has been above everyone else with Xenoblade X. The typical feudal-fantasy european aesthetic can't even compare with it's sheer/unatural/strange beauty.



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John2290 said:
The Witcher 3... it's barley a competition, take that out however and it's hard to choose between GTA5, Horizon, MGS5 and Red dead. I'd also add God of war in there as it's full open world, with linear segments yes but still full open world. I'd add in BoTW but I was severely let down with that game, still deserves to be along side them never the less as the fun I had with it was due to the open world. Skyrim ..maybe but It felt dated on release and the setting was bad for traversal, quite annoying actually but Oblivion and F3 are up there.
Nothing comes close to the witcher 3 though, it has transended so many genres and aspects of gaming.

talking about god of war , i would like you to define Full open world for me , since when I play god of war I get a hub world game with large vista's that confines me to set paths with circumstances like clambering over a fallen log can only be done in a marked space in the middle of that log , I also recall a smallish  lake with thor's statue on an island that had a rocks running through the middle of the lake to form a barrier even though the lake wasn't large all it did was make it feel silly.



mjk45 said:
John2290 said:
The Witcher 3... it's barley a competition, take that out however and it's hard to choose between GTA5, Horizon, MGS5 and Red dead. I'd also add God of war in there as it's full open world, with linear segments yes but still full open world. I'd add in BoTW but I was severely let down with that game, still deserves to be along side them never the less as the fun I had with it was due to the open world. Skyrim ..maybe but It felt dated on release and the setting was bad for traversal, quite annoying actually but Oblivion and F3 are up there.
Nothing comes close to the witcher 3 though, it has transended so many genres and aspects of gaming.

talking about god of war , i would like you to define Full open world for me , since when I play god of war I get a hub world game with large vista's that confines me to set paths with circumstances like clambering over a fallen log can only be done in a marked space in the middle of that log , I also recall a smallish  lake with thor's statue on an island that had a rocks running through the middle of the lake to form a barrier even though the lake wasn't large all it did was make it feel silly.

It's still full open world, trust me, I travered the whole thing multiple times to get the platinum. There are no barriers, only at certain times in the story and many of the games listed also have those.



 

John2290 said:
mjk45 said:

talking about god of war , i would like you to define Full open world for me , since when I play god of war I get a hub world game with large vista's that confines me to set paths with circumstances like clambering over a fallen log can only be done in a marked space in the middle of that log , I also recall a smallish  lake with thor's statue on an island that had a rocks running through the middle of the lake to form a barrier even though the lake wasn't large all it did was make it feel silly.

It's still full open world, trust me, I travered the whole thing multiple times to get the platinum. There are no barriers, only at certain times in the story and many of the games listed also have those.

I have finished it and loved it , I agree it's far more open than it's predecessors , i would class it as a  semi open world, defined by me as being a game with large areas but one that limits you to set paths and areas in that world defined by the developers , to me a true God of war  open world game is one where beyond what paths the the developers have put in place I Am able to go anywhere  so long as it's physically possible to do so.



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Morrowind hands down.



Dang, my fave genre, too many of em I like, but I’d have to go to the one I’ve been going back to a couple of times the most, and that’s The Witcher 3, honorable mention to Red Dead Redemption.



             

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mjk45 said:
John2290 said:

It's still full open world, trust me, I travered the whole thing multiple times to get the platinum. There are no barriers, only at certain times in the story and many of the games listed also have those.

I have finished it and loved it , I agree it's far more open than it's predecessors , i would class it as a  semi open world, defined by me as being a game with large areas but one that limits you to set paths and areas in that world defined by the developers , to me a true God of war  open world game is one where beyond what paths the the developers have put in place I Am able to go anywhere  so long as it's physically possible to do so.

That's a bad idea. Hope they don't go with the full open world design. it'd ruin the tight feel. Anyway, an open world game is just that, an OPEN world, if you class it as anything else you can't say the ps2 GTA's aren't true open world because they use bridges and you unlock areas through progression or MGS5 isn't open world because us swap between two maps. An open world game is an open world game and a hub game is a hub game. GOW falls into the open world category. Semi open world games or hub world games would be bloodborne or Dragon age inquisition respectively.



 

I generally much prefer linear games to open world ones, as in most cases the latter adds little but tedious commuting between points of interest.

As far as the thread topic goes though, I have to pick Breath of the Wild. It's the first game in years to really ignite my imagination with the possibilities it offers via its intricate tapestry of interconnected systems. It's exactly what I wanted "next gen" to be back in the PS3/360/Wii days; interactivity and emergent gameplay taken to the next level.

Having so many dynamic elements is an accomplishment in itself, but the way they're woven together into such a cohesive, organic and intuitive whole is nothing less than a watershed moment in the development of gaming as a medium.



Witcher 3, RDR and BOTW, all of them, my very own Tri-Force.