By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - Fallout 4 Gameplay Leak (Text, not video - beware of gameplay spoilers)

Tagged games:

Source is geeklynewsgazette.net

Author is Nathanael Peck

 

(Leaked main menu)

 

To read the whole article go to the Source.

 

The world is nearly two weeks away from possibly 2015’s game of the year title, Fallout 4. Thankfully, fans who have touched the game are willing to share information in the form of screenshots, details and their impressions. [...]

 

Fallout 4′s Look and Feel:

 The game as a whole looks much better than the sum of its parts and the lighting is one of the best he has ever seen. There have been a few framerate dips here and there, but there’s also a lot more on the screen than compared to Fallout 3

 

Map Size:

The player said that it was hard to tell as the map appeared to be quite small in size inside the pip-boy but was actually massive [...]

 

Animations and NPCs:

The animations looked perfect. And there’s great variety in how the people look.

 

Dialogue System, Karma and Diplomacy:

The player said that he did not really enjoy the dialogue system in the game. And that in 23 hours he faced very few missions in which he wasn’t able to get out of a situation by through dialogue. There is a similar friendship system to that in Dragon Age and Mass Effect games. [...]

 

Settlements:

[...] The player described that he actually normally enjoys this sort of thing in role playing games but that in Fallout 4 he felt that it was harder and more in-depth than he would’ve liked.

 

How The Settlements Work:

You will find red workshops tables spread out in settlements all over the world of Fallout 4. A few of those will be on empty settlements that you can build from scratch, while others will be occupied. If you encounter such an occupied settlement you have to first identify what type of people have settled in it. [...]

 

Fallout 4’s Weapons:

The player claims to have seen 12-15 basic weapons which you can modify with mods, which he described as “crazy”. Every one of those 12-15 basic weapons has 25-30 unique pieces that can be used to customize it and  change its stats.

 

Power Armor:

The player described power armor as something that you’d treat almost like a vehicle. [...]

 

Load Screens:

The player said he had run into many small buildings that don’t require any loading screens. However, bigger buildings still do.

 

Fallout 4’s Story:

Finally the narrative. The player said it starts off a bit slow but it picks up and gets quite pacey. He said that in a full day of playing Fallout 4 he only managed to complete 4 of the main quests. They’re long, gruel and tough. [...]

 

[...]

Clearly, Bethesda went all out on the Fallout’s game-play mechanics. Reports were stating that the game would push over 200+ hours of content and that looks to be quite possible. Unfortunately, graphics look a bit forgotten here but that might be okay with a game this saturated with content.

 

So, what do you think?



Around the Network

I'm personally disappointed by the impressions about the dialogue system. Didn't like how they Mass Effect'd it. On the E3 video it looked like a massive step-down from the traditional "choose your answer" menu system. This makes it sound even worse.

Seems that diplomatic characters are an afterthought in Fallout 4. :/



No changes were needed in the dialogue system imo. The one of FO3 and FNV and was already good enough.



Wright said:

I'm personally disappointed by the impressions about the dialogue system. Didn't like how they Mass Effect'd it. On the E3 video it looked like a massive step-down from the traditional "choose your answer" menu system. This makes it sound even worse.

Seems that diplomatic characters are an afterthought in Fallout 4. :/


Yeah, Mass Effect's dialogue system is one of its greatest weaknesses. And the whole "either or" thinking on morals and choices renders the point of choices, if not moot, then certainly limited in usefulness.



Sounds about as expected. Nice to hear about the map size, though. And the rest of the game looks promising so despite the fact that the whole dialogue thing seems a bit wishy washy...that's not the end of the world.



 

Here lies the dearly departed Nintendomination Thread.

Around the Network

Sounds great, especially the settlement part. I cannot wait to get started on a base. I really hope that there are secure locations for my gear, though.



I hope the story is good, settlements don't sound great to me. I'm not there to settle, I want to explore and move on. I hope settlements are optional and can be ignored. And too bad the dialogue system is going backwards. Expectations reined in, still excited to get back in the Fallout universe.



SvennoJ said:
I hope the story is good, settlements don't sound great to me. I'm not there to settle, I want to explore and move on. I hope settlements are optional and can be ignored. And too bad the dialogue system is going backwards. Expectations reined in, still excited to get back in the Fallout universe.


A psychopath is still able to wipe out settlements and cities alike, so don't worry about being forced into building settlements.



Wright said:
SvennoJ said:
I hope the story is good, settlements don't sound great to me. I'm not there to settle, I want to explore and move on. I hope settlements are optional and can be ignored. And too bad the dialogue system is going backwards. Expectations reined in, still excited to get back in the Fallout universe.


A psychopath is still able to wipe out settlements and cities alike, so don't worry about being forced into building settlements.

I don't 'need' to blow them up, beyond trying out if that nuke really works :) Show me your merchant and I'll let you all live in whatever you define as peace, depending on whether I have enough bottle caps on me.

Yet when I read this, I'm not thinking Fallout
Once built, these settlements can be customized with furniture and decorations, while outside the player can plant food and attend to the defensive needs of their new settlement, setting up various traps and turrets to fend off raider and animal attacks. To find resources for their settlements, the player can scrap nearly any object in the world for parts - even entire previously built structures.
There are enough survival sims around. Anyway that explains how they get to 400 hours of gameplay.



I'm sure i'll still love it just as much as i did with 3 and New Vegas.