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Wright said:
SvennoJ said:
I hope the story is good, settlements don't sound great to me. I'm not there to settle, I want to explore and move on. I hope settlements are optional and can be ignored. And too bad the dialogue system is going backwards. Expectations reined in, still excited to get back in the Fallout universe.


A psychopath is still able to wipe out settlements and cities alike, so don't worry about being forced into building settlements.

I don't 'need' to blow them up, beyond trying out if that nuke really works :) Show me your merchant and I'll let you all live in whatever you define as peace, depending on whether I have enough bottle caps on me.

Yet when I read this, I'm not thinking Fallout
Once built, these settlements can be customized with furniture and decorations, while outside the player can plant food and attend to the defensive needs of their new settlement, setting up various traps and turrets to fend off raider and animal attacks. To find resources for their settlements, the player can scrap nearly any object in the world for parts - even entire previously built structures.
There are enough survival sims around. Anyway that explains how they get to 400 hours of gameplay.