Wright said:
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I don't 'need' to blow them up, beyond trying out if that nuke really works :) Show me your merchant and I'll let you all live in whatever you define as peace, depending on whether I have enough bottle caps on me.
Yet when I read this, I'm not thinking Fallout
Once built, these settlements can be customized with furniture and decorations, while outside the player can plant food and attend to the defensive needs of their new settlement, setting up various traps and turrets to fend off raider and animal attacks. To find resources for their settlements, the player can scrap nearly any object in the world for parts - even entire previously built structures.
There are enough survival sims around. Anyway that explains how they get to 400 hours of gameplay.