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Forums - Nintendo Discussion - The Official Legend of Zelda Thread: BotW Sells 31.61M Units & TotK Sells 20.28M Units

 

Which Zelda game have you finished the most?

The Legend of Zelda 5 21.74%
 
A Link to the Past 10 43.48%
 
Link's Awakening 0 0%
 
Ocarina of Time 2 8.70%
 
Majora's Mask 0 0%
 
The Wind Waker 0 0%
 
Twilight Princess 4 17.39%
 
Skyward Sword 0 0%
 
Breath of the Wild 1 4.35%
 
Other 1 4.35%
 
Total:23
TomaTito said:

They listened! Nintendo continues with its Princess Mononoke inspirations.

When you see Link with his corrupted arm, you instantly remember Ashitaka.

It's a natural inspiration, I guess, and a majestic one at that, they couldn't be taking notes from a better place. Your tweet also reminded me of the days when riding a deer was still considered a novelty. Nowadays the shit that is new and you can do in Breath is out of this world. 



My bet with The_Liquid_Laser: I think the Switch won't surpass the PS2 as the best selling system of all time. If it does, I'll play a game of a list that The_Liquid_Laser will provide, I will have to play it for 50 hours or complete it, whatever comes first. 

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Runa216 said:
Kakadu18 said:

The people for whom the controls didn't work either had a broken Wii mote, didn't have the sensor bar placed ideally or fundamentally did something wrong. Because if you control it the way the tutorial tells you it works. It nearly always worked for me.

I want to believe you and agree with you, but I tried it with every modification you can imagine. I tried it with the official black wiimote+ controllers, I tried it with the white wiimotes with the Motion+ attachment, I tried it with and without the sleeve, I tried it with the sensor bar on top of the TV and with it below the TV, I tried it on multiple TVs, I tried it standing and sitting down, and I made sure to consult Nintendo and online FAQs to figure out what/if I was doing something wrong. 

At best, I got 5 minutes of play before I had to recalibrate. (Also, Wii Motion+ aren't supposed to use the IR sensor bar, that was sort of the point, was it not?)

Point is, I did my due diligence. I put in the time and I played that game for 20+ hours and in that entire time I was lucky if I could get 5 minutes out of the wiimote without having to recalibrate. Obviously others did not have this problem but it's incredibly unfair to assume I was just doing it wrong or something when I spent hours troubleshooting the issue, consulted with Nintendo tech support, and consulted multiple online FAQs to figure out what may have been going wrong. We tried everything and nothing worked. 

I'm glad it worked for you. Had it worked for me I may have a wholly different opinion of the game (Bad dialogue and Fi are not game-enders for me.) I absolutely love the series, and I cite A Link to the Past, Breath of the Wild, The Wind Waker, Twilight Princess, and Minish Cap among my all-time favourite games. I'm not biased against the game and the things it did (motion controls, linear progression, more indepth story elements) were things I liked in theory, it just so happened to be that I felt it failed its three major deviations from the formula or the things it was trying to do to set it apart. Clearly I am the minority, but just like FFXIII and Dark Souls II, there's a reason these games are outliers within their franchises and have the most contention within the community. My stances are not unfounded, nor are they without precedent. You can't just dismiss my take because the controls worked for you. 

Yours seems to be a rare case, some or lots of people if you will never hid their dislike for motion controls since they have been playing with dualshock kind of configuration all their life, and that's okay everyone has their personal preferences, just the other day i read on another forum this dialogs:

"I'm happy to be done with the wiimote. It had its place(and so did motion control), but I'm more content pressing buttons. I barely ever use the Wii-U gamepad these days."

"Damn, for real? Never mind then. Not the type to simply shrug off garbage like motion controls. Just don't and won't play that shit. They must've never thought about hard working people who just want to sit down and relax with a game. And not do jumping jacks while trying to play a game? Retard should have a giant Nintendo logo next to it in the dictionary. Thought there were optional control schemes." 

The dudes were still discussing some years ago that skyward sword and twillight princess on wii didn't offer "Traditional" controls

but later when they started calling the control scheme broken or unresponsive when it isn't is when you know that there was some bias like with the gamespot reviewer.

And i say your case is rare, since most of the time you don't even need to be swinging the wiimote, Link moves mostly by just using the analog on the nunchuk and operates most things by pressing the A button, i've played that game two times one on normal and one on hard for hours inspecting everything that is to explore, collect, see, or talk to or combat and i can say that the things that make the controls go awry are very few, unlike for example the sword play in wii sports resort that required constantly pointing at the screen to hid the recalibration of the neutral position of the control, the only stances of weird controlling i recognized on the game was one minigame where you need to play a harp by moving the control according to the rythm, and if you start the bow and arrows at other positions than facing the front of the screen, but aside from that not even with the fast bamboo cutting minigame did the controls start pointing in random directions, how does the control start to fail every 5 minutes for you?





Zino breath of the wild 2.



Skyward Sword's controls weren't perfect but for me the satisfaction their kinetic feedback provided more than made up for any imperfections.
I'm very glad that while less prominent, motion controls live on in BOTW and presumably its sequel. Aiming with the gyro just feels so much better than sticks alone.



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The gyro aiming is the absolute worst part of BOTW. I don't even know how could I get myself solving all shrines puzzles in my first playtrough, the controls just make no sense. I have about 160 hours and played this game 3 times but until today I still can't make Magnesis fully work

I remember I've spent over a hour to finish Hateno Village Shrine, and was so stressed out when I finally beat it that I swear to myself never solve that again. At least on the second and third playtroughs I realized I could just paraglide trough the maze, take the sphere and throw it away to finish the Shrine

I hope to not face many gyro puzzles on BOTW 2



IcaroRibeiro said:

The gyro aiming is the absolute worst part of BOTW. I don't even know how could I get myself solving all shrines puzzles in my first playtrough, the controls just make no sense. I have about 160 hours and played this game 3 times but until today I still can't make Magnesis fully work

I remember I've spent over a hour to finish Hateno Village Shrine, and was so stressed out when I finally beat it that I swear to myself never solve that again. At least on the second and third playtroughs I realized I could just paraglide trough the maze, take the sphere and throw it away to finish the Shrine

I hope to not face many gyro puzzles on BOTW 2

Hateno's shrine isn't bad, you just flip the board and play baseball. I think the one where you have to place the stairs in the correct position is more troublesome. You want to know which one is really, really, really bad? Honestly... I don't remember, but it's out there. Nintendo Switch Lite players probably have it even worse, I give my condolences to them.

Worst shrine for me is still that one close to Korok's Forest where you have to place a ball in stasis and launch it very far away. 

I never use Magnesis with motion controls, by the way, fuck that shit. Sticks only, works like a charm. Motion controls puzzles definitely have to go, or at least make them better, but things like bow aiming must absolutely must be kept. 



My bet with The_Liquid_Laser: I think the Switch won't surpass the PS2 as the best selling system of all time. If it does, I'll play a game of a list that The_Liquid_Laser will provide, I will have to play it for 50 hours or complete it, whatever comes first. 

Metallox said:

Hateno's shrine isn't bad, you just flip the board and play baseball. I think the one where you have to place the stairs in the correct position is more troublesome. You want to know which one is really, really, really bad? Honestly... I don't remember, but it's out there. Nintendo Switch Lite players probably have it even worse, I give my condolences to them.

Worst shrine for me is still that one close to Korok's Forest where you have to place a ball in stasis and launch it very far away. 

I never use Magnesis with motion controls, by the way, fuck that shit. Sticks only, works like a charm. Motion controls puzzles definitely have to go, or at least make them better, but things like bow aiming must absolutely must be kept. 

Yes, the golf shrine, thanks for reminding me. That one also had me busy for an afternoon. Got that through sheer luck eventually.



Metallox said:
IcaroRibeiro said:

The gyro aiming is the absolute worst part of BOTW. I don't even know how could I get myself solving all shrines puzzles in my first playtrough, the controls just make no sense. I have about 160 hours and played this game 3 times but until today I still can't make Magnesis fully work

I remember I've spent over a hour to finish Hateno Village Shrine, and was so stressed out when I finally beat it that I swear to myself never solve that again. At least on the second and third playtroughs I realized I could just paraglide trough the maze, take the sphere and throw it away to finish the Shrine

I hope to not face many gyro puzzles on BOTW 2

Hateno's shrine isn't bad, you just flip the board and play baseball. I think the one where you have to place the stairs in the correct position is more troublesome. You want to know which one is really, really, really bad? Honestly... I don't remember, but it's out there. Nintendo Switch Lite players probably have it even worse, I give my condolences to them.

Worst shrine for me is still that one close to Korok's Forest where you have to place a ball in stasis and launch it very far away. 

I never use Magnesis with motion controls, by the way, fuck that shit. Sticks only, works like a charm. Motion controls puzzles definitely have to go, or at least make them better, but things like bow aiming must absolutely must be kept. 

Oh I remember this metallic ball, it's the one you use stasis and then 

I don't find this one hard to beat. The secret is to hit the ball fast, then use your bow quickly to shoot it in the right direction

But to get the secret treasure... yeah, that one was nearly impossible. I needed to restart my game many many many times, because I was breaking life half of my weapons and couldn't get it. I managed it based on nothing but luck and time to be honest 

Magnesis with motion controls are definitely bad, and I never knew you could just turn off it so I beat all annoying magnesis puzzles from sheer willpower, even the conceptually simple ones you just need to place cubes and make stairs turned to be little nightmares because of how imprecise the gyro is 



I never found using the gyro for magnesis or any of the runes to be a problem, for me it worked just as smoothly and intuitively as using it to aim the bow.

I for one hope that motion controls remain a permanent component of the series and since Nintendo seems committed to supporting them in their hardware it looks like they may hopefully be the case.

Last edited by curl-6 - on 27 June 2021