| Jumpin said: I think so. I'm generally in the party that somewhat prefers simplicity in interface, but complexity in what it can execute. A very good example is what a computer mouse, the DS's resistive touch screen, the Wii's IR pointer and gyro controls, and the iPhone's capacitive touch screen achieved in past times for their various applications. The Switch's multi-use joy-cons don't get enough credit for the design philosophy it achieved either: a simple single controller, dual-handed controls, a traditional controller, and a handheld. |
Funny you mentioned touch screen. That was gotta be the most accessible and casual friendly interface. As much as M&K is the best for sonny genres, touch screen is the thing that has the most user base simply cause of it's intuitive nature.
I wonder could they make a glove that would do the same but as I said above, probably not gonna wanna change things that costumers have become so familiar with. Like the Steam controller, great on paper but people are too used to analogue sticks over touch pads.







