| Kyuu said: It's missing the big Chinese games. Wukong, Zhong Kui, Mihoyo's games, Wuthering Waves, Where Winds Meet, Phantom Blade etc. But many of them should come as some even support mobile phones. Not sure what's taking them so long to support Nintendo's platforms including the Switch 1 for light games like Genshin Impact. Porting will only become a challenge when games target 30/40 fps on PS5 as the ceiling, or require more RAM as the minimum. On the western/japanese side, it's missing GTA5/6, RDR2, the Witcher 4, Baldur's Gate 3, Expedition 33, Arc Raiders, Forza Horizon 5/6, Persona 6, Tekken 8, Palworld, and probably others, but it should get most of them eventually. |
I think the big hurdle will actually be long term financial interest of these ports being sustained or at least in a timey manner. Switch 2 ports are feasible for pretty much every game without sacrificing too much of it's core character, but many games are still taking dedicated resources outside of the core PS5/PC development environment to bring them over. Right now we're seeing a very big wave of support, but some of that may be clawed back if S2 software sales doesn't match the amount of effort put into making the ports. We're seeing some great sales in the likes of Resident Evil but there are lots of titles we haven't really got a strong picture of how they've done.
Late ports actually may be more financially rewarding for some titles than day and date, because late ports tend to give PS5/PC sales a second wind. Similar to what you might expect from DLC, so the benefit of S2 ports goes beyond the S2 sales alone.







