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Depends on the game. Some games have to be set to hard others don't, whatever makes the game balanced the best and creates the most enjoyments. The Witcher 3 for example needs to be set to at least the second hardest difficulty but is best at the highest difficulty. Robocop Rouge City seems completely alien to me as to why someone would wanna play on anything other than easy, RoboCop is slow and he should be a tank. Bullets should be bouncing off him and not be depleting a health pool.

I prefer games that are tuned to one difficulty like Sekiro but I also like when a game seems it's tuned very difficult and creates slight modifiers with easier settings (and not just higher health, more damage) like Khazan The First Bezerker. Slight tunings would also be for timing like parry windows and what not, the older I get the more I see I don't have that reaction time some of the time, even in the 7 years since Sekiro released it takes me way longer to get the reaction timing going if I had dropped the game for a long while even if the muscle memory still knows what to do.

TLDR: I hate difficulties levels but some modifiers can be nice, when they are like changing a car from Manuel to auto but mainly I like when a game is tuned but allows for you to over level a few if you're having a rough time. That always seems the fairest like with souls farming or doing side quests in an RPG.