| firebush03 said: IMO it was Nintendo’s sloppy rough transition into HD. They went into Wii U expecting to pump out software like they had on the Wii/GCN, but ended up releasing an HD upscaling of NSMB as the system’s killer launch title, and nothing in sight until Pikmin 3 & Mario 3D World almost a year after launch. |
If the architecture was actually easier to develop for, third-party games could've helped the slow roll of first-party games. Alas, the third-party on Wii U failed to captivate players from AAA games to tiny games.
Lifetime Sales Predictions
Switch: 159 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million, then 161 million)
PS5: 116 million (was 105 million, then 115 million, then 122 million)
Xbox Series X/S: 38 million (was 60 million, then 67 million, then 57 million. then 48 million. then 40 million)
Switch 2: 120 million (was 116 million)
PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)
3DS: 75.5 mil (was 73, then 77 million)
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