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firebush03 said:

IMO it was Nintendo’s sloppy rough transition into HD. They went into Wii U expecting to pump out software like they had on the Wii/GCN, but ended up releasing an HD upscaling of NSMB as the system’s killer launch title, and nothing in sight until Pikmin 3 & Mario 3D World almost a year after launch.

Don’t get me wrong, the system did see some great games. Nintendo just misjudged how demanding developing for an HD system in addition to a portable GCN (i.e. 3DS) would be. The fact that they unveiled the console an entire year-and-a-half before launch with no games ready to show says all that you need to know.

If the architecture was actually easier to develop for, third-party games could've helped the slow roll of first-party games. Alas, the third-party on Wii U failed to captivate players from AAA games to tiny games. 



Lifetime Sales Predictions 

Switch: 159 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million, then 161 million)

PS5: 116 million (was 105 million, then 115 million, then 122 million)

Xbox Series X/S: 38 million (was 60 million, then 67 million, then 57 million. then 48 million. then 40 million)

Switch 2: 120 million (was 116 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

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