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I can agree with your post. But I wanted to point on one thing.
burninmylight said:

"I doubt Nintendo suddenly finds the magic formula to make Star Fox workable again. As I said, other franchises like Tie Fighter and Wing Commander failed as well. Nintendo is just stubborn and keeps trying against better knowledge."

Maybe Nintendo could try just making a straight up new game in which you fly down a path in a ship and shoot things with more intuitive controls like SF64 and without unwanted gimmicks like touch controls, needing two screens, or complete gameplay shifts?

Hmm, the flying down a path and shooting things is pretty much what one third of the Kid Icarus: Uprising gameplay is about. Given, it has exactly gimmick touch controls, needs two screens and shifts gameplay in the other two thirds. Let's look: 1.37 million sold copies. Not exactly what I would want a great game like this to sell, but not terrible either. I think it is niche and did well in that niche.



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