| firebush03 said: This style of game is one I desperately want to understand the appeal of. What does it for you, Legit? Put it into words. Or how did you get glued initially? |
Another way to put it, cause there is gameplay with these is these games start off where you can't beat them but you progress, fine tune and unlock stuff and use a small bit of brain power to combine upgrades. They do bottle neck and get difficult but the goal is to overcome that difficulty with the end goal that you don't really need to play the game and by then it's got you invested so that not playing the game is tremendous fun. It's like diablo without having to skip the story bits or constantly inventory dumping.
Now, ball X pit takes it a bit too far in having a late game character that litterally plays the game while you're AFK. But millions of people love Diablo and these have refined the formula to it's base attraction.







