My point isn't haptics, it's just another example of the fact that if a game has good feedback it makes the game better. Whether that be deep bass or crunchy sounds or the triggers giving tension. The difference between success and failure could all hinge on the feedback of the game so I'm left asking why do studios follow through on games that don't feel good in the early stages, why aren't they scraped. Why do we get games like Lords of The Fallen as one example of a game that does everything right but fails on the way the game feels to play. The immeadiate feedback to the senses. It's like a floaty platformed, ya a small percentage will still like it but the majority will want tight, accurate platforming.







