IcaroRibeiro said:
There are less quests in BG3 but they are better than the ones in DOS2. The issue with DOS2 quests is they generally have only one way to be solved, and there are very few iterations and consequences of those quests. Generally speaking most NPCs in DOS2 are programmed to have a fixed set of actions (either against you or as allie) while in BG3 things are more open in how you engage dialogue Something that always annoyed me in DOS2 is how I almost never can solve conflict with dialogue, as someone who enjoys table top RPGs it was always jarring how everything in act 1 seemed designed to fight you lol |
Oh, I just understood where the content is, the game is built out of choice so you'll never see the content unless you playthrough again or load a save. It's true, I've played DOS three times and DOS2 twice and there isn't a lot of choice but cause there's such a shear amount of content the path you cut through it is what ends up being completely different, I suppose unless your on a conpletionist run every playthrough but ya, I see it now, it's just that with Baldurs Gate 3 cause it locks you out of content to add to the feeling of choice you'll never know what you're missing until a Replay. Tbh, I'm not a fan of having every battle be avoided, the combat sequences are already so very light comparatively. I get it but a lot here seems like a step backwards to get at that planescape Torment level of dialogue choice or cutscene choice as it is now. Hmm. Regardless, it's still a stellar experience.







