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IcaroRibeiro said:
LegitHyperbole said:

Hot further in Baldurs Gate 3 than I have since I bought it, still not sure if the game is gonna stick but it's got a better chance than the last go. It's very good but it lacks something that Divinity OS and OS2 have, idk, a whimsical feel about it. I've only gotten 7 hours in but it just feels like it lacks some things that made DOS2 so great like the gamifications, the loot, the level ups feeling rewarding and idk what else it is but I suppose events tightly packed, like you can go in any direction for 10 seconds and there's something new. These massive crowds of NPCs but no criss crossing quests of note, there was a density to Divinity OS2 and everything felt deep and connected and like there's quests and quests just stacked ontop of each other just slightly out of view but never quite in your face. I can't put my finger on what it is that's missing. Maybe they are just really well hidden or I'm rolling badly or missing perception checks.

Game is really good but it's gonna have to get denser and more gameified to surpass DOS2. Also, the story and characters while better realised aren't as interesting and they lack wit... but that's the tonal shift again, Larian want to get more serious with every game and it hurts. BG3 is not Divinity, I know but I fear for the new Divinity game, I suspect they'll rip the soul out of the series now that BG3 has done so well and they'll go darker for it. Yet, I'm just scratching the surface of a very big game, I could and hope I'm wrong.

There are less quests in BG3 but they are better than the ones in DOS2. The issue with DOS2 quests is they generally have only one way to be solved, and there are very few iterations and consequences of those quests. Generally speaking most NPCs in DOS2 are programmed to have a fixed set of actions (either against you or as allie) while in BG3 things are more open in how you engage dialogue

Something that always annoyed me in DOS2 is how I almost never can solve conflict with dialogue, as someone who enjoys table top RPGs it was always jarring how everything in act 1 seemed designed to fight you lol 

Oh, I just understood where the content is, the game is built out of choice so you'll never see the content unless you playthrough again or load a save. It's true, I've played DOS three times and DOS2 twice and there isn't a lot of choice but cause there's such a shear amount of content the path you cut through it is what ends up being completely different, I suppose unless your on a conpletionist run every playthrough but ya, I see it now, it's just that with Baldurs Gate 3 cause it locks you out of content to add to the feeling of choice you'll never know what you're missing until a Replay. Tbh, I'm not a fan of having every battle be avoided, the combat sequences are already so very light comparatively. I get it but a lot here seems like a step backwards to get at that planescape Torment level of dialogue choice or cutscene choice as it is now. Hmm. Regardless, it's still a stellar experience.