SvennoJ said:
LegitHyperbole said:
Game is more fun on hard across the board, it's a bit too easy but Lethal is a b8t too hard, God I hate difficulty options. The game being challenging feels so pointless and there is confusion as to whether it's you or the game. Nothing feels gained, nothing lost. Why can't devs implement a set difficulty based on what they feel the game should be and then if it's too hard allow players to grind in someway. Difficulty sliders are ass. |
No. Difficulty sliders let you continue without getting frustrated. Not everyone is the same, some things are harder for some than others. Games only have a 20% completion rate as it is. Making people grind to get past obstacles only puts more people off. Difficulty needs to be fun, not a chore.
It's rare when you have the exact same capabilities as the developers and the difficulty perfectly matches your abilities. It's even more rare when the game manages to keep difficulty fun through out. All too often it's either the bosses are too hard and the stuff in between too easy, sometimes it's the other way around. Very hard to get somewhere then laughable boss fight.
Difficulty sliders let you keep the fun throughout. Regular combat too easy, up the difficulty. Boss annoying, lower it temporarily. Fun boss too easy, reload and do it at a higher difficulty.
In the end games are pointless, a way to waste time through distraction. There's nothing to gain except fun and relaxation. You can of course be a masochist and only allow yourself to have fun by 'beating' games / challenges, but you'll have a lot more fun if you don't take fun hostage behind meaningless challenges.
Set your own challenges. If it's too easy add your own handicaps, create the most satisfying combo, the best flow. Don't let your fun be dictated by the game telling you you're doing a good job. No, grinding is not the answer to difficulty. It's what drives people away from games.
Maybe AI can organically adjust the difficulty to keep challenging you like a good dungeon master. Like Sophy AI in GT7 (well it's an attempt, better than the old procedural AI anyway. It's also not organic, difficulty sliders...) Actually in arcade racing you always had rubber banding to keep you on your toes. It kept the races fun and engaging instead of trailing behind or out front. Not sure why RPGs never managed something similar, keep it close by dynamically adjusting the enemies. Keep you on your toes instead of absentmindedly striking down random encounters then getting stuck on a boss. |
Hope fully AI can fix it. Some games though don't need high difficulty like Vampire Survivors, GoW, DMC, Uncharted etc which I've beaten on the highest difficulties and I know easy mode is still fun, medium is often the best. However with games that want you to show skill without the flashiness Sliders are nonsense. Ghost in no way needs a difficulty sliders the same way Elden Ring does not cause exploring is how you level up, the game would hit so much harder for many gamers if they went hard mode. Medium and easy in games like this don't feel good to play and some other examples are TW3 or Divinity OS, you can't play on easy in those games and get the same experience, in fact at lower difficulties TW3 is quite bad combat....wait I take back what I said about Divinity OS, that is good on easy too but I'm sure there are more examples.