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HoloDust said:
curl-6 said:

That's the sort of thing only eagle-eyed enthusiasts like us will really notice though, to the average player, it's unlikely to be an issue.

Before Outlaws came out, the narrative was that the port would be a dumpster fire of shitty graphics and stuttering framerates cos the Switch 2 was seen as "just a PS4" and "can't handle current gen games". This perceptions changed dramatically when the port turned out to be remarkably solid.

I don't think you need to be eagle eyed enthusiast, since it's splotching really noticeably, but, fortunately, it doesn't seem to be as noticeable everywhere.

As for that PS4 narrative, I guess it came from folks who know very little (or have agenda...or both) and disregard RT part of Ampere. Personally, I'm more interested to see how will devs get around Lumen and Nanite, since, so far, they are just leaving that out.

I think most people said PS4/Pro with modern feature sets like RT which still rings true imo. But the features are proving game changing in the right context and it means it'll handle games that PS4 can't handle well or need suitable modification. 

Jedi Survivor is a good example of how PS4 could handle most current gen games if the resources were invested, but then the bottle necks are also clear.

Most games are not deoenoendent on RT and in these instances Switch 2 is not doubling PS4 in frame rate as we see with other current gen systems. S2 is smoother round the edges with faster loading and asset streaming. Image quality is sometimes worse then PS4 pro, sometimes better. I still think PS4 systems are a good reference point in most cases but with no bottlenecks in ram or streaming.

Games dependent on RT GI are rare and there were actually none at the time of this poll. Outlaws & Doom are the only ones currently on PS5 if I'm not mistaken.

Last edited by Otter - on 10 October 2025