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curl-6 said:
HoloDust said:

You have to take into account that RT lighting in SW2 version is so unstable in some cases that, if it was on any other system, it would be considered a technical bug or glitch, but since Outlaws was considered THE port that will showcase what SW2 can do, it's pretty much hand-waved at this point.

That's the sort of thing only eagle-eyed enthusiasts like us will really notice though, to the average player, it's unlikely to be an issue.

Before Outlaws came out, the narrative was that the port would be a dumpster fire of shitty graphics and stuttering framerates cos the Switch 2 was seen as "just a PS4" and "can't handle current gen games". This perceptions changed dramatically when the port turned out to be remarkably solid.

I don't think you need to be eagle eyed enthusiast, since it's splotching really noticeably, but, fortunately, it doesn't seem to be as noticeable everywhere.

As for that PS4 narrative, I guess it came from folks who know very little (or have agenda...or both) and disregard RT part of Ampere. Personally, I'm more interested to see how will devs get around Lumen and Nanite, since, so far, they are just leaving that out.