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curl-6 said:
Mar1217 said:

Sooo do we bet the first new Xenoblade or new game from Monolith Soft is gonna be at 1080p docked because they gonna push the hardware hard like they did early on, or do they bet for a higher 1440p upscale with softer imagery ? 

Given that both Xenoblade 2 and 3 used a relatively low native resolution with upscaling (spatial + TAA in 2, custom temporal upsampling in 3) I expect they'll adopt a similar approach on Switch 2, combining a comparatively low native pixel count with DLSS, in order to allocate more resources to stuff like world scale/detail and effects.

The results should be much better this time around though as DLSS is far superior to the upscaling methods used in 2/3.

Likely, though, I don't know what exactly they are using but the camera motion blurring effect they've got going has always been pleasant weirdly enough so I lowkey hope they got something similar with their next gen game. 

Also considering the horse power of the next system, I wonder how they gonna scale their ambitions this time around. Looking at the art books of XC3, they always see so big with their worlds. The Switch 2 will give 'em more than enough to probably scale up some of their ambitions again. I can only hope they can manage them but honestly, let them go bat for the moon again !



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