Mar1217 said:
Sooo do we bet the first new Xenoblade or new game from Monolith Soft is gonna be at 1080p docked because they gonna push the hardware hard like they did early on, or do they bet for a higher 1440p upscale with softer imagery ? |
Given that both Xenoblade 2 and 3 used a relatively low native resolution with upscaling (spatial + TAA in 2, custom temporal upsampling in 3) I expect they'll adopt a similar approach on Switch 2, combining a comparatively low native pixel count with DLSS, in order to allocate more resources to stuff like world scale/detail and effects.
The results should be much better this time around though as DLSS is far superior to the upscaling methods used in 2/3.







