IcaroRibeiro said:
It's surely similar. When you look at the workforce of industry AAA games they all approaching 2 thousand people in workforce. I will agree with Shikamaru347 words, nowadays the biggesdt games are no longer AAA, they are AAAA Real "indie" games are bellow 30 people, discounting workforce witth things like localization Clair Obscure is much closer to the games I listed than something like Celeste or Hades |
I don't know about this, Blue point is like 100 max and while they remake games it's clearly at AAA level but anyway, yeah, I knew after 10 hours of this game there had to be much more man power behind CO E33. This is kinda like black myth Wu Kong, they started small, added members every few months and ended up with a large ammount of people behind the project but it's hard to gauge if you can call it AA or AAA by any standard asides from the price. SandFall seem to have gotten funding from somewhere at some point for the talent they brought in and the work they contracted but this project seems like it evolved over time into something bigger much like Wu Kong.
Also, noone is comparing to Hades or Celeste, they seem like odd games to pull out for comparison.








