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IcaroRibeiro said:
Otter said:

For sure, to some extent. It depends on the level of interactivity. BOTW was like 20/10... The amount of testing that would require to get things working, and then to make sure that the player couldn't break the world lol. But simply having larger worlds of existing assets isn't a bigger feat then having the same size world of more detailed assets or upgrading an engines rendering capabilities. But yes, I think Nintendo actually spend a lot of time in the R&D stage too which is taken for granted.

Not true. The time spent to polish and modeling graphics follow development time

Overall, all games with have sessions with rough graphics. This happens because the time spent to polish graphics is as big as the other parts of development 

Artists who make graphic modeling work as long the development team is designing, programming, optimizing and testing. Unless of course there is very is very short eith simplistic mechanics, I can remember very few games that applies like Detroit becoming human. Is every step in development is finished no studio will spent additional time working of better pixels

No improvement in graphics generally means the studio is either targeting lower specs or simply want to cut development costs, as a team of artists working for 3 years instead of 1 is still a workforce the need to get paid 

What aspect are you suggesting is not true? 

Graphical benchmarks have a impact on the whole pipeline of development. Entire world interaction is re-written to enable an extra an milisecond in draw time to be used rendering graphics of a desired level at the desired framerate. Engine development in order to enable a certain level of graphical features also takes notable time. I'd say the interplay of graphics and programming shouldn't be understated. Lower graphical benchmarks affords for lower levels of optimisation which can afford speedier development times. 

Last edited by Otter - on 02 April 2025