Otter said:
For sure, to some extent. It depends on the level of interactivity. BOTW was like 20/10... The amount of testing that would require to get things working, and then to make sure that the player couldn't break the world lol. But simply having larger worlds of existing assets isn't a bigger feat then having the same size world of more detailed assets or upgrading an engines rendering capabilities. But yes, I think Nintendo actually spend a lot of time in the R&D stage too which is taken for granted. |
Not true. The time spent to polish and modeling graphics follow development time
Overall, all games will have sessions with rough graphics. This happens because the time spent to polish graphics is as big as the other parts of development allows it to be
Artists who make graphic modeling work as long the development team is designing, programming, optimizing and testing. Unless of course there it is very short with overly simplistic mechanics, I can remember very few games that applies like Detroit becoming human. If every other step in development is finished no studio will spent additional time working of better pixels
No improvement in graphics generally means the studio is either targeting lower specs or simply want to cut development costs, as a team of artists working for 3 years instead of 1 is still a workforce the need to get paid







