IcaroRibeiro said:
Scalling worlds and physics are significantly harder than improving graphics. There is a miss conception the graphical fidelity is what make games harder and more time consuming to develop. This is untrue. A good evidence for this is Tears of Kingdom, no jump in graphical fidelity and reused graphics and art and still took 6 years to develop due to the complexity of the world and physics |
For sure, to some extent. It depends on the level of interactivity. BOTW was like 20/10... The amount of testing that would require to get things working, and then to make sure that the player couldn't break the world lol. But simply having larger worlds of existing assets isn't a bigger feat then having the same size world of more detailed assets or upgrading an engines rendering capabilities. But yes, I think Nintendo actually spend a lot of time in the R&D stage too which is taken for granted.







