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Pemalite said:
LegitHyperbole said:

That's over simplifying things. 7th gen could be said to be all about motion controls and 9th gen all about the SSD, speed and ease of use as more defining characteristics. 

Except the Wii, WiiU technically had "SSD's" aka. Solid State Storage and not Mechanical Storage. - So did the PS1, PS2, N64 and more, albeit, their solids state storage was removable.

The Xbox 360 also had variants that included a 512MB/256MB/4GB Solid State Storage Drive.

There have been more consoles with solid state storage in one form or another than with consoles that had writable mechanical storage.

Motion controls existed previously. - Sega "Hang On" Arcade Cabinet, PS2 Eyetoy, Sega Activator, Nintendo Power Glove, Essential Reality P5 Glove and more.

I am talking purely on hardware feature sets obviously... As Consoles or more specifically the GPU companies that consoles use, tend to rely on PC hardware development and R&D in terms of graphics technologies as they follow certain standards.

Well if this generation is marked by Raytracing then it has failed at that. The difference is barely noticable for such a drastic hit to frame rates. Even on the PS5 PRO it isn't really all that great compared to PC's with 4090s that can really make use of it enough to be a noticable improvement.

I'd say 9th generation is more about upcaling tech if you're just counting hardware features and probably 10th gen will also be about AI but in a more general way and less specific to one problems solutions. There will be DLSS on Switch 2 and Sony now has PSSR, Xbox have... ugh, idk.

God knows what AI will be handling come PS6 and Xbox 5. Maybe they'll be able to dynamically alter the difficulty to provide the player with exactly whatever challenge they desire right the way through the game making difficulty options actually reflective of their names and not just a slider that makes things more spongey or your health is reduced. Perhaps NPC AI will become dynamic as well and learn in real time with the player making Solo MP games with bots have an experience like real MP. Development times may reduce drastically as AI takes on the heavy load of rendering details well enough that an artist can come in and polish them up and add soul qnd TLC instead of spending weeks on the interior of cars in games like GTranturismo, it could be two or three days to get the whole thing done and devs will be back to getting games out in two or three years like back in PS1. 

Last edited by LegitHyperbole - on 29 January 2025