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LegitHyperbole said:
Pemalite said:

I always lump a generation in terms of their hardware capabilities... Each generation tends to introduce a set of technologies that are applicable to all hardware.

I.E. 9th generation is about rudimentary ray tracing.
8th generation was all about Tessellation.
7th generation was all about programmable pixel shaders.
6th generation was all about hardware Tranform and Lighting. (TnL)

And so on.

That would mean the WiiU and Switch 1.0 were 8th gen and Switch 2.0 is 9th gen.
Also means that the Gamecube and Wii are 6th gen.

That's over simplifying things. 7th gen could be said to be all about motion controls and 9th gen all about the SSD, speed and ease of use as more defining characteristics. 

Except the Wii, WiiU technically had "SSD's" aka. Solid State Storage and not Mechanical Storage. - So did the PS1, PS2, N64 and more, albeit, their solids state storage was removable.

The Xbox 360 also had variants that included a 512MB/256MB/4GB Solid State Storage Drive.

There have been more consoles with solid state storage in one form or another than with consoles that had writable mechanical storage.

Motion controls existed previously. - Sega "Hang On" Arcade Cabinet, PS2 Eyetoy, Sega Activator, Nintendo Power Glove, Essential Reality P5 Glove and more.

I am talking purely on hardware feature sets obviously... As Consoles or more specifically the GPU companies that consoles use, tend to rely on PC hardware development and R&D in terms of graphics technologies as they follow certain standards.



--::{PC Gaming Master Race}::--